Search Issue Tracker
Fixed in 5.4.0
Votes
1
Found in
5.3.0b5
Issue ID
747816
Regression
Yes
[StateMachine] [Backport] When changing animator controller in play mode, state machine behavior doesn't change
Reproduction steps:
1. Open attached project
2. Open and play the "testScene" scene
3. Press "Space" notice that in the console it didn't register that the state machine behavior has changed.
Actual result: The state machine behavior didn't change.
Expected result: The state machine behavior should change to the "horizontalAnimation" state.
Regression introduced in: 5.2.0f1 (89160207ce1a)
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GameObjects change Hierarchy order when undoing adding Component to multiple GameObjects
- [macOS] Editor crashes after entering Play mode with overlapping GameObjects with Cloth Component and Cloth Inter-Collision enabled
- Look Dev constantly regenerates the default Volume Profile when set to "None" instead of using the default one
- Look Dev errors are spammed when opening a new HDRP project when Look Dev was added to the layout in the previous project
- URP Scene Templates are not editable when first opened from the New Scene dialog
Ironmax
Feb 05, 2017 20:19
when setting the RuntimeAnimatorController by code, allot of strange things happen. Also my camera initialized its hierarchy
smirk
Sep 15, 2016 17:08
Awesome. Thanks.