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[OSX] Crash after attaching renderer to gameobject, 5.4 regression, in R...
Steps to reproduce: 1. Open Unity;2. Add empty gameobject (GameObject -> Create Empty);3. In the Inspector select Add Component -... Read more
Bug reporter crashes if it's opened from Finder/Explorer
How we can reproduce it using the example you attached 1. Open Folder with BR (Mac> ./Unity/Unity Bug Reporter.app, Wibdows> U... Read more
Creating new scene in OnDestroy crashes at GUIUtility_CUSTOM_Internal_Ge...
Steps to reproduce: 1. Open attached project2. In Project tab, select "Test.cs"3. Close Unity Editor and observe a crash Reproduced ... Read more
[HLSLcc] Internal error communicating with compiler process when unused ...
Repro steps:1) Open the project2) Select VisualizeReceiver.shader3) Compile it only on OpenGLCore and make sure it's not skipping un... Read more
[WebGL] Client unable to free connections in NetworkServer when using We...
Reproduction steps:1) Open attached project "WebGL"2) Build scene "Main" for WebGL3) Enter play mode in the editor4) Host a server b... Read more
[Android] Text input window is black on some devices from Unity 5.3.1
When trying to enter text in a text field on android, the text is not visible (black on black) Read more
[MonoDevelop] "..UnitTestTextEditorExtension not found.." error message ...
Steps:1. Create a new project2. Create a new script3. Dbl-click on the script to open it in MonoDevelop==>Error message appears W... Read more
[LowPassFilter] Low pass filter's Cutoff Frequency cannot be animated
Steps to reproduce: 1. Open attached project2. Open scene "Cutoff_Filter"3. Open Animation window4. In hierarchy, select "Audio Sour... Read more
Cannot apply icons to multiple objects at once
Steps to reproduce: 1. Open attached project "767976.zip"2. Open scene "repro"3. In Hierarchy, multiselect A and B objects4. In Insp... Read more
Unity crashes on "Transform::BroadcastMessageAny" when prefab is reimported
Reproduction steps:1. Open attached "test22" Unity project.2. Click on "prefabs\Runner" prefab with right mouse button and select "R... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS