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deleting the root Blend Tree of a blend tree throws NullReferenceException
To reproduce: 1. Open attached project 2. Open the controller within 3. Enter Blend Tree 4. Delete Root BlendTree 5. Click on the fi... Read more
[LightProbes] Wireframe is no longer updated after the Light Probe Group...
To Reproduce: 1. Create a new light-probe group (in any project). 2. Disable it. 3. Move/Drag it into another position. 4. Notice t... Read more
setting blend tree value to a negative number causes blend trees and mot...
To reproduce: 1. Open attached project 2. Open TestController in Animator 3. Change the value of the deepest Blend Tree Expected res... Read more
[SpeedTree] Crash when regenerating materials on not fully imported spm ...
To Reproduce: 1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'. 2. Immediately minimize/close ST modeler/compil... Read more
[Enlighten] Stuck at clustering jobs when baking lightmaps
-e: attached project never finishes baking -repro: --open attached project (it is https://www.assetstore.unity3d.com/en/#!/content/... Read more
Upgrading from 4.1 to 5.0 makes objects in a scene to lose references
Steps to repro: 1. Open the project and the scene with 5.0 2. Observe that some references are lost (prefabs, meshes, scripts) Work... Read more
[Preview] Preview panel stops rendering if it is docked along other tabs
Steps to reproduce this issue: 1. Open the attached project 2. Select one of the existing images in the project view 3. Dock the pr... Read more
standard assets: outdated image
-e: The image for importing standard assets is no longer up to date -repro: --go to a 5.0 version of /Manual/HOWTO-InstallStandardA... Read more
LightProbes look wrong in the Editor after project upgrade
- Download the Probe Placer Pro package from the Asset Store in Unity 4.6 - Upgrade the project to 5.0 - Open the demo scene and sel... Read more
PPtr cast failed when dereferencing! Casting from LightProbesLegacy to L...
- In 4.6, download the Probe Placer Pro package from the Asset Store - Upgrade the project to 5.0 - Open the Lighting window and cli... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file