Search Issue Tracker
Won't Fix
Votes
6
Found in
5.0.0b19
Issue ID
662828
Regression
No
[SpeedTree] Crash when regenerating materials on not fully imported spm prefab
To Reproduce:
1. On Windows, Save any .spm with SpeedTree Modeler using 'Save As'.
2. Immediately minimize/close ST modeler/compiler (do not wait until the file is fully imported).
3. You should see an error: "SpeedTree file does not contain run-time data..." and .spm prefab with no icon.
4. Click on 'Regenerate Materials' on the prefab.
5. Unity crashes (only on Windows, clicking the button has no effect on OSX).
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NullReferenceException when setting 'isTextObjectScaleStatic' to false on a disabled TextMeshPro GameObject
- Shader Stripping Custom Options disappear when exiting Play mode without reloading Domain
- Decals do not get projected when 'Rendering Layer Mask' on a GameObject is 23rd Layer or above due to encoding/decoding issues
- Deriving from SearchContextAttribute doesn't always work
- Scripting API documentation is missing for macOS editor extensions
Resolution Note (2019.3.X):
Fix is a SpeedTree issue and not a Unity one.