Search Issue Tracker
[SyncVar] Client receives updates not only on class that's being updated...
Steps to reproduce: 1. Open attached "769691.zip". Inside there are two projects: client and server2. Open both projects3. In both p... Read more
[Standalone] UI elements on the edge of the screen still get mouse over ...
Steps to reproduce: 1. Open attached project2. Open scene "Main"3. Notice that there's a button which isn't fully inside canvas4. Bu... Read more
[Android] IL2CPP Crash on Galaxy Note 2
Apps built with IL2CPP crashes immediately on Samsung Galaxy Note II Read more
[Android] Creation of internal variant of shader failed
Error in the log:02-18 14:58:33.965 D/Unity ( 948): -------- failed compiling:02-18 14:58:33.965 D/Unity ( 948): fragment evaluation... Read more
Unloaded scene is removed from hierarchy after exiting playmode
Steps to reproduce: 1. Open attached project "769613.zip"2. In project tab, open folder "_Scenes"3. Open scene "test dont kill me"4.... Read more
[AW] Inspector animated property (red) feedback breaks removing, then re...
Inspector animated property (red) feedback breaks removing, then re-attaching component. repro:-create a cube-create a clip for the ... Read more
On pressing Play, NullReferenceException when Animation window in focus
- Open Animation window- Dock it, so that Scene and Game would not be visible (see screenshot)- Enter play mode See an NullReference... Read more
UI Buttons: No callback for Animator.SetFloat, SetBool or SetInt
When trying to attach a callback to a UI button, Animator.SetTrigger is exposed, but not SetBool, SetFloat or SetInt. Read more
Crash on mono_spill_global_vars when using "as" operator with a Nullable...
To reproduce:1. Open attached project2. Open "Test" scene3. Play the scene Actual behavior: Unity crashes Regression from 5.1 to 5.2 Read more
imported SkinnedMeshed get broken when default scale value is zero
How to reproduce:1. Open the attached project2. Select "cc_Mother of Dragon.FBX" model3. Be sure that its Animation Type is set to L... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS