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[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly
To reproduce: 1. Build attached project 2. Notice exception in console Read more
[PropertyDrawer] Custom foldout on one element of an array affects every...
[ PropertyDrawer ] Custom foldout on one element of an array affects every element Reproduction steps: 1. Open the attached projec... Read more
[ PropertyDrawer ] Custom foldout on one element of an array affects eve...
Reproduction steps: 1. Open attached project 2. Open scene "Test" 3. Select GameObject "Demo" 4. In the Inspector find "Test Array"... Read more
Selecting multiple objects with sprite renderer overwrites all of their ...
To reproduce: 1.Create new project, import attached package. 2.Open "repro" scene, notice that there are 3 objects with sprite rende... Read more
[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...
Steps to reproduce: 1. Open attached project 2. Open "scenes/main" 3. Run "main" scene in unity and press "Start client" 4. Build a... Read more
[AssetBundles] Bundle build hash check does not take subplatform / Graph...
When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more
[InputManager] Positive/Negative button's tooltips are inverted
Steps to reproduce: 1. Open a project 2. Edit -> Project Settings -> Input 3. Hover mouse over any [Negative|Positive] Button field ... Read more
[iOS7] Unity does not stay in landscape in the iOS task switcher
How to reproduce: 1. Open attached project 2. Build to iOS and run 3. Open the task switcher by double clicking the home button, wh... Read more
heroup: achievements popup not shown
-e: see title. before 4.6.6f2 it would show up after login -repro: --Sign up an account and/or log in at https://www.heroup.com/log... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Assertion failed on expression" errors appear when selecting specific Tile Palette GameObjects
- “CommandBuffer: built-in render texture type 3 not found while executing” warning is displayed in URP project
- Player build logs a "material with shader doesn't have a '_MainTex' property" error when instantiating a specific amount of specific prefabs
- The LayerMask parameter is ignored when using Physics2D.GetRayIntersection method
- The Tilemap GameObject causes other Tilemap GameObjects to become invisible when its “Mask Interaction” is set to “Visible Inside Mask”