Search Issue Tracker
Fixed in 5.3.0
Votes
5
Found in
5.2.0f1
Issue ID
721499
Regression
No
[UNET] Some 'aissp' error is thrown on the server side when a client disconnects
Steps to reproduce:
1. Open attached project
2. Build the project for standalone
3. Create a server in editor by playing the 'NetworkLobby' scene and clicking 'Create' button
4. Launch the built standalone app
5. Join the created server by clickingg 'Join' button
6. Now close the standalone app with the X button on top-right of the window
7. Notice an error in the editor console: aissp: time {1645658} lastRecTime {1643514} DisTme {2000}, rtt {0}
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Objects are trying to be loaded during a domain backup." errors on entering Playmode
- Transform Node does not have outputs when it is created
- Changing the Default Icon does not change the executable's icon when re-building the project
- Texture is stored upside down when using Blit
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
chrismarch
Oct 14, 2015 21:35
marked fixed in https://unity3d.com/unity/qa/patch-releases/5.2.1p1
chrismarch
Oct 14, 2015 21:34
What is the earliest version this is fixed in?
Reisender
Oct 07, 2015 05:22
I'm getting this error in 5.2.1f1, but not when the client quits. Rather, the error is thrown by the server and disconnects the client.
Pozonu
Oct 05, 2015 13:59
I'm getting this in version 5.2.1f1
UNET: When client disconnects (exactly as described)
Bshow
Sep 30, 2015 14:36
I got this
aissp: time {19361535} lastRecTime {19359497} DisTme {2000}, rtt {0}
and i'm using 5.2.1f1 and i'm not sure but it seems like it appears when i disconnect the server and sometime i also got this:
Multiple NetworkManagers detected in the scene. Only one NetworkManager can exist at a time. The duplicate NetworkManager will not be used.
UnityEngine.Networking.NetworkManager:Awake()
Marble
Sep 27, 2015 00:17
Issue persists in 5.2.1 when client directly exits the game. In 5.1 and earlier, this would result in a graceful timeout; now it causes problems on the server that prevent networking from working until reinitialized.
green limb
Sep 25, 2015 13:27
We confirm this issue under 5.1.3f1 - getting frequent user timeout/disconnects with following player log entries:
===
Disconnected from server
Client unet error: 6 - Timeout
aissp: not update stats
===
fantom642
Sep 22, 2015 08:45
5.2.0p1
Also happens sometimes when a client connects
darkmask58
Sep 09, 2015 04:21
I got same error showing when client disconnects. I just upgrade from 5.1.2 to 5.2.
moco2k
Sep 06, 2015 10:36
Update:
The error also always appears when playtesting with latency simulation. I use 150ms delay and 1% packet loss. After some time running around with 2 players (using localhost) the client is disconnected and the server stops with the error.
( used version: 5.1.3p2 )