Search Issue Tracker
By Design
Votes
0
Found in
5.1.1p4
Issue ID
721411
Regression
No
Button does not become selected if navigation is set to none
How to reproduce:
1. Download the attached project
2. Run Scene1 (There are 3 buttons. The top two buttons have their navigation type set to None.)
3. Click on each button and notice that top button doesn't stay selected. (Its navigation is set to none)
4. When the middle button is clicked, it has a specific Unity action to tell the EventSystem to make it the selected GameObject, so it does become selected. Otherwise, it would not be selected.
5. The bottom button, with automatic navigation, becomes selected when clicked as normal.
Expected: All three buttons should automatically become selected when clicked, or alternatively, documentation should make it clear that this behavior is intentional.
By design. Documentation needs accuracy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment