Search Issue Tracker
By Design
Votes
0
Found in
5.1.1p4
Issue ID
721411
Regression
No
Button does not become selected if navigation is set to none
How to reproduce:
1. Download the attached project
2. Run Scene1 (There are 3 buttons. The top two buttons have their navigation type set to None.)
3. Click on each button and notice that top button doesn't stay selected. (Its navigation is set to none)
4. When the middle button is clicked, it has a specific Unity action to tell the EventSystem to make it the selected GameObject, so it does become selected. Otherwise, it would not be selected.
5. The bottom button, with automatic navigation, becomes selected when clicked as normal.
Expected: All three buttons should automatically become selected when clicked, or alternatively, documentation should make it clear that this behavior is intentional.
By design. Documentation needs accuracy.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Add comment