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Long clip names create a mess in the StateMachine
Long clip names create a mess in the StateMachine window, especial when using a Blend Tree. See attached image. In this situation, C... Read more
Script implementing interface, doesn't have a checkbox to be disabled in...
- Create a script that inherits from MonoBehaviour and implement an interface.e.g. public class NewBehaviourScript : MonoBehaviour, ... Read more
After playing scene with gameobject having Skinned Mesh Renderer and Mes...
To reproduce:1. Download the attached project and go to step 6, or skip this step2. Create empty 3D project3. Add Cube game object t... Read more
Changing SetShadowSamplingMode doesn't affect rendering in any way
Bug: According the developer you can't sample the shadow without SetShadowSamplingMode set to Raw. But it works with and without it.... Read more
After renaming asset, all assets disappear from the project window
To reproduce:1. Open attached project2. In the Project window select "ggg" script3. Press F2 to rename script4. Change script name5.... Read more
Cannot rename GameObject through inspector
Steps to reproduce: 1. Download and import attached project.2. Open "main" scene.3. Select in hierarchy: "GameObject".4. Try to chan... Read more
[Inspector] Cannot rename GameObjects in Inspector
Can no longer edit gameobject names in inspector. Note that objects can still be renamed in Hierarchy. Repro Steps: 1) Open attached... Read more
[Physics2D] Capsule Collider 2D centered on origin instead of object it'...
Capsule Collider 2D centered on origin instead of object it's attached to - place a sprite object into the scene- add a Capsule Coll... Read more
[iOS] Linker error on iOS simulator build
Xcode fails to build an iOS project when using the Simulator SDK. It stops building with the following error message: ld: in /Users/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Project Auditor Analysis is not marked dirty when the save file is deleted even after reopening the Project Auditor window
- “Shader Graphs” text in the blackboard is hard to see
- "NullReferenceException" error is thrown when changing input field focus via script with custom validation
- The Tables in the Project Auditor’s Assemblies, and Precompiled Assemblies tabs does not scale with the Project Auditor window size which leads to unused empty space and bigger scrollbars in the tables
- Tile Palette button with longer Palette name is misaligned and cut-off when Tile Palette Clipboard overlay is resized