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[Android]App crashes on launch during the loading of Asset Bundles on Mo...
To reproduce:1) Open attached project (ReadyToBuild one)2) Build and run on device (everything is already set in the project)3) It w... Read more
[SpeedTree][LOD][Inspector] LOD renderer preview is not displayed for .s...
Steps to reproduce: 1. Open Unity;2. Create new project;3. Import attached 'testBroadleafPreview.unitypackage';4. Select 'Broadleaf_... Read more
[Curves] Can't highlight particle curve max value text field, text curso...
Repro steps:1. Open Particles scene from attached project.2. Select particle system and click on any curve (i.e. turn Start Lifetime... Read more
Right click options are only applied to property on which mouse is click...
Steps to reproduce: 1. Open attached project2. Open scene "MultiSelectRotation"3. In hierarchy, select Cube and open animation windo... Read more
[Linux Editor] Editor crashes when maximizing Scene view using Shift+Space
Steps to reproduce:1) Open the attached project or create a new one.2) With cursor over Scene view, press Shift+Space.- Repeat the l... Read more
Data Loss of References in Scene Files
How to reproduce:1. Open the previously-attached project in Unity2. Open testScene3. Select TestObject in hierarchy and notice that ... Read more
[5.4 regression] Hair_Standard shader doesnt work in "Blacksmith: Charac...
Reproduction steps:1.Download and import "The Blacksmith: Characters" from the asset store2.Put VolundModel and Challenger_prefab in... Read more
Animation doesn't properly play when loading from bundles
When using AnimatorControllers with OverrideControllers, where the base animation is not in a bundle but all other assets are, the a... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS