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2
votes
Not Reproducible

[WebGL] Xmlreader parses data incorrectly

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Build to WebGL 2. Copy "data.xml" from project folder to folder where the index.html of the built game is 3. Run the built projec... Read more

0
votes
Not Reproducible

In Terrain tree tool, it's impossible to add a tree to the Trees

Terrain

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Mar 09, 2015

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Version/s: 5.1.0a2

To reproduce: 1. Open attached project 2. Select terrain 3. Open Tree tab 4. Click the button to add a tree to the list 5. Try selec... Read more

1
votes
Fixed

Crash on Newtonsoft.Json.DeserializeObject<T>(string) in Editor

Scripting

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Mar 09, 2015

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Version/s: 4.6.3p2

To Reproduce: 1. Attach the project to mono debugger & run. 2. Observe that Unity crashes on: "JsonConvert.DeserializeObject<Manife... Read more

1
votes
Fixed

Crash on 'Compiling Scripts'

Scripting

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Mar 09, 2015

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Version/s: 5.0.0f4

1. Try to open attached project '678793.zip' 2. Unity crashes All 3 scripts are needed for crash. Read more

0
votes
Postponed

Unity Bug Reporter should prompt to save the scene and project before se...

Bugreporter

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Mar 09, 2015

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Version/s: 5.1.0a2

Unity Bug Reporter should prompt to save the scene and project before sending the project Read more

0
votes
By Design

Shader compiler takes a lot of time to compile a shader

Shaders (Legacy)

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Mar 09, 2015

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Version/s: 5.0.0f4

Shader compiler takes a lot of time to compile a shader. While testing project, crash didn't occur, but in user case, compiler gets ... Read more

0
votes
By Design

Certain special text characters don't show up in-game in WebGL

WebGL

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Mar 09, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Open scene bug_webgl_special_chars.unity - Scene contains a simple text mesh with a ... Read more

0
votes
Not Reproducible

Memory leak when calling GetPixels on a very large texture in Windows

Graphics - General

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Mar 09, 2015

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Version/s: 5.0.0f4

Reproduction steps: 1. Open the "GetPixelsLargeTex" project and play 2. Click the cube in the game repeatedly This will call GetPix... Read more

5
votes
Postponed
1
votes
Fixed

EditorWindow.update () is not called when UnityEditor is inactive

IMGUI

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Mar 09, 2015

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Version/s: 5.0.0f4

EditorWindow.update () is not called From getting to Unity5, when UnityEditor is inactive, it is no longer called EditorWindow.Upda... Read more

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