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[Networking] UNetWeaver throws exceptions when using a struct from an ex...
1. Open attached project 2. Notice errors in the console Note: Visual Studio project used for creating the DLL is in the project fo... Read more
[Tree Creator] TreeCreator generate incorrect/dark materials when Color ...
Reproduction steps: 1. Open attached project 2. Delete Conifer_01_Textures folder 3. Select Conifer_01 prefab and press refresh the ... Read more
[LegacyShaders] [Self-Illumin] No Emission(Lightmapper) component after ...
Repro steps: 1) Open Unity 4 2) Select Self-Illumin/Diffuse shader on newly created material 3) Notice Emission(Lightmapper) Compone... Read more
Image added to the label in PropertyDrawer.OnGUI() is displayed in the w...
How to reproduce: 1. Open the attached project 2. Open Test scene 3. Select Camera game object 4. Notice that modifying the image of... Read more
[DX11] Bad OnGUI click position retrieval when in fullscreen
How to reproduce: 1. Open the attached project 2. Build example scene 3. Launch it in fullscreen 4. Try to get the hovering effect o... Read more
[LightProbes] Error: GetProbeInterpolants - probe sets that aren't regul...
To reproduce: 1. Open attached project 2. Open editor log 3. Notice flood of errors: Enlighten error: 'GetProbeInterpolants - probe ... Read more
Altering Camera.rect in OnDrawGizmos() on startup results in NaN values
Steps to reproduce: 1. Open attached project 2. Select "Canvas" in hierarchy and notice that its X position is NaN Note: this only... Read more
[DirectionalSpecular] Incorrect lightmap where spot and area lights inte...
Steps to reproduce: 1. Open attached project 2. Open scene "scene" 3. Wait until lightmap is baked 4. Notice that lightmap is incor... Read more
[OSX] Open C# project open both builtin Monodevelop and external editor
To Reproduce: 1. Set external script editor to Xamarin Studio. 2. Open any solution with 'Assets / Open C# Project' Only Reproduci... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window