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6
votes
Won't Fix

Plugin DLLs are excluded even if they are placed not in platform specifi...

WP8

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Jan 09, 2014

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Version/s: 4.3.3f1

Reproducible on both WP8 and WSA platforms. If some multi-platform plugin DLL is placed in a folder named other than platform name, ... Read more

0
votes
Fixed

Screen blinks when keyboard appears/disappears on Android

Android

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Jan 09, 2014

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Version/s: 4.3.3b1

Screen blinks when on-screen keyboard appears/disappears if status bar is shown on Android apps Read more

0
votes
Fixed

Icon image in generated Xcode project is tinted off color

iOS

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Jan 09, 2014

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Version/s: 4.3.1f1

Workaround: The problem shows up when import settings format for the image is overridden with 16-bit format. This can be fixed in im... Read more

0
votes
By Design

When you Copy an Avatar for a base model, CombineMeshes breaks

Animation

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Jan 08, 2014

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Version/s: 4.3.0f4

To reproduce: 1. Open attached project 2. Open scene "Merge Bug" 3. Enter play mode. You will see two examples of combined meshes. O... Read more

1
votes
Not Reproducible

Loop animation breaks when setting animation compression to Optimal

Animation

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Jan 08, 2014

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Version/s: 4.3.0f4

Steps to reproduce : - import the project attached - open the scene "Loop Bug" - go to Character>Animation and select the Sprint_Lo... Read more

0
votes
Fixed

Not referenced plugins for other platforms are included in WP8 and WSA b...

Windows Store Apps

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Jan 08, 2014

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Version/s: 4.3.3f1

Not referenced plugins for other platforms are included in WP8 and WSA builds. In example, if we have a plugin for Android platform ... Read more

0
votes
Fixed

RaycastHit2D is a struct so it can not be null

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.1f1

In the scripting reference example here: http://docs.unity3d.com/Documentation/ScriptReference/Physics2D.Raycast.html This is writt... Read more

0
votes
Fixed

Camera.Render doc missing call to Texture2D.Apply

Docs - Scripting Reference

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Jan 08, 2014

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Version/s: 4.3.3b1

The code sample for Camera.Render doesn't have a call to Texture2D.Apply after Texture2D.ReadPixels which can be confusing for anyon... Read more

0
votes
By Design

Animation looks differently in the editor and on devices

Animation

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Jan 08, 2014

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Version/s: 4.3.0f4

Animation is broken on the mobile devices after the following steps are made: 1. .fbx model with animation is imported in Unity 2. A... Read more

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