Search Issue Tracker
Fixed in 5.4.2
Votes
1
Found in
5.1.2f1
Issue ID
721560
Regression
No
[DirectionalSpecular] Incorrect lightmap where spot and area lights intersect
Steps to reproduce:
1. Open attached project
2. Open scene "scene"
3. Wait until lightmap is baked
4. Notice that lightmap is incorrect
5. In Lighting tab, change "Directional mode" to "Non-directional" or "Directional" and after baking lightmap, notice that there is no bug
Note: you can also disable the spotlight or area light, to see that they behave normally on their own, but not when enabled both at the same time.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SearchColumn of type "ObjectReference" does not get refreshed for the custom SearchProvider when lighting generation finishes
- LogWarning is not executed in the HDRP package script when running the project in -batchmode
- Freeze on DynamicHeapAllocator::InitializeMemoryRegion when entering Play mode in a specific scene
- Memory usage rises when switching scenes with GRD enabled and a loaded texture in URP
- [Quality Hackweek] Terrain Brush Size value is not serialized after deselecting the terrain when using the first instance of multiple Inspectors
Add comment