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[EdgeCollider] 2D circle collider collides incorectly with one-way edge ...
To reproduce: 1. Open attached project 2. Open the one_way_test scene 3. Press play 4. Notice that circle falls through edge collider Read more
[D3D11] Changing API from D3D11 to any other API cause a crash
By changing API to openglcore few time, unity crashes. Project Steps: 1. Open scene "Test". 2. Go to File->Build&Run->Player Setti... Read more
[hlslcc] VFACE semantics is miscompiled with glcore/gles3
VFACE semantics doesn't work with openglcore as it should be, value is miscompiled in hlslcc steps somewhere. Project Steps: 1. Op... Read more
[Managed Plugins] Interdependent DLLs have to be in the same folder
Reproduction steps: 1. Open attached project "SameFolderDllTest" 2. There are two dlls in the asset folder Test1 & Test2, which cont... Read more
Texture2D.alphaIsTransparency API is editor-only but lives in UnityEngin...
-e: Using Texture2D.alphaIsTransparency in a script causes the build to fail with the following error: error CS1061: Type `UnityEng... Read more
OS X: Entering "~" in location when creating new project, creates projec...
Tested on Unity 5.2.0 (UnityAds branch) 1. Start Unity 2. Create new project 3. Enter project location "~/Unity/Test" 4. Click Crea... Read more
Static integer larger then 2^32 crashes Windows build
Steps to reproduce: 1. Open attached project's scene mainScene. 2. Build and run for Windows. 3. Build crashes. Note: in editor the... Read more
[Crash] Graphics.Blit() freezes windowed player on window resize
Steps to reproduce. 1. Build and run project "Case 695834 5.10f1.zip" for Windows. 2. Try to vertically resize player (decrease size... Read more
[InputField] Caret offset wrong when inside scaled canvas
Steps to reproduce 1. Open attached project 2. Open scene 'InputFieldCaretBug' 3. Enter play mode 4. Press on input field 5. Notice ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window