Search Issue Tracker
Image.fillAmount value no longer affects visible fillAmount if set to 0.0f
Repro: 1. Open the attached project, add ' Debug.Log(_image.fillAmount); ' just after fillAmount is set to 'GaugeControl.cs'. 2. ... Read more
Sprite atlas textures can not be uniquely identified because packing tag...
Sprite atlas textures can not be uniquely identified because packing tag is not appended to the name Read more
Stencil buffer not working in WebGL
-e: as per title -repro: --build attached project for standalone --move camera around the test room and notice it's behavior --bui... Read more
In the inspector, per-channel editor dropdowns are invisible if the audi...
To reproduce this issue: 1. Open the attached project 2. Open 'test' scene 3. Play the scene 4. Select 'Bass' channel in the projec... Read more
When an object with a cloth component is selected, the Scene View's came...
How to reproduce: 1. Open the attached project 2. Open "ClothCameraIssue" scene (it has Sphere game object with Cloth component) 3.... Read more
Changing Toggle.active in inspector does not call OnValueChanged
Repro: 1. Open project from 'toggleRepro.zip' run, click the red checkbox, observe that 'testScript.cs' outputs a value in Console.... Read more
PointerEventData.clickCount is always equal to 1 in OnPointerClick()
To reproduce the bug: 1. Import clickCount package 2. Open 'scene' 3. Play the scene 4. Start clicking on the image 5. PointerEvent... Read more
On DirectX9,one-pixel offset appears and disappears as the image fill am...
To reproduce this bug: 1. Import 'hud' package 2. Open 'Town' scene 3. In Player's Settings(Edit->Project Settings->Player) disable... Read more
<GetComponent<SphereCollider>().isTrigger = true> crashes Unity on Windows
To reproduce this bug: 1. Open the attached project 2. Open 'Enemy attacking NPC' scene 3. Press play 4. Stop the scene 5. Unity cr... Read more
Unity 4.6 UI Fonts are blurry in DX9
To reproduce: 1. Open attached project 2. Open Font Test scene 3. Notice that text is nice and clean 4. Switch to DX9 (Edit -> Proj... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Select Preset "None" icon changes after switching tabs
- [Android] Crash when using xxHash3 and targeting the ARMv7 Architecture with IL2CPP Scripting Backend
- GameObject reference in a Script Component becomes missing when unpacking a variant of another Prefab variant
- Project Settings vertical separator position is not synchronized with the mouse position when dragging it horizontally
- Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused