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[Android] Shader fails in OpenGLES 3.0 on Adreno 306 when comparing frag...
To reproduce:1) Open attached project and scene.unity in it2) Make sure in Player Settings OpenGLES 3.0 is forced or Automatic is us... Read more
[WebGL] crackles when playing short audio clip often
-e: see title, weird noises when playing in WebGL but fine in Editor and standalone -repro:--open attached scene in editor--enter pl... Read more
[ImageEffects][OpenGL] DoF Bokeh on GLES crashes editor/player in "SetCo...
The following crashes editor:1) Adding a bokeh texture whilst running editor in GLES2) Switching editor to GLES whilst a Bokeh textu... Read more
[ImageEffects] Depth of Field Bokeh values all minimum = "Inverse Bokeh
Using minimum values for Bokeh's Intensity, Threshold and Spawn Heuristic variables results in an inverse Bokeh effect. 2. How we ca... Read more
[Version Control][PlasticSCM] "Version control plugin error" while tryin...
I have Plastic SCM server installed on Win8.1 machine and is able to connect to it from Unity Editor on the same machine but when I ... Read more
[Standalone] Long delay when switching scenes in standalone build
Reproduction steps:1. Open attached Unity project.2. Open and play "Scenes > MainMenu" scene.3. Click Start Game (Bolt).4. Notice... Read more
[ImageEffects] AA before DoF in PP chain results in Bokeh artifacts
Having AA before DoF in the post process chain creates artifacts (different depending on AA type) when using Bokeh textures. AA afte... Read more
Incorrect scale after removing a child with 'worldPositionStays' set
Steps to reproduce:1. Open attached project's scene "Scale Bug".2. Enter play mode.3. Cube starts to scale even though it is only ro... Read more
StandaloneInputModule sends a phantom mouse event which should not occur
How to reproduce: 1. Open attached project2. Open scene TouchTest.unity3. Build to iOS and run4. In the device, press and release on... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument