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Using a finalcolor function with a surface shader, SurfaceOutput normal ...
How to reproduce: 1. Open attached project 2. Open scene Test Scene.unity - Note how the cube on the left is weirdly coloured in R... Read more
[Raycast] MeshCollider.Raycast ignores a part of the mesh
Repro steps: 1) Open the project and import the RaycastBugUV.unitypackage 2) Add a Mesh Collider to the plane object 3) Select the p... Read more
[Sprites] Spite.Create() takes more time if rect is 33x33 compared to 31x31
Reproduction steps: 1. Open attached project 2. Open "TestScene" scene 3. Open test.cs and uncomment "areaOfSliceInTextureToDraw = n... Read more
[IL2CPP] Stack trace doesn't show script names and line number
1. Open attached project "repro_722931" 2. Build to iOS with IL2CPP and Script Debugging enabled 3. ArgumentException will be thrown... Read more
[IL2CPP] Player crashes while accessing il2cpp metadata from multiple th...
- Make an iOS build - Launch in Xcode (tested with 6.4) with default settings (Debug configuration) - Observe EXC_BAD_ACCESS (may re... Read more
Linq orderby bug
To reproduce: 1. Open attached project 2. Run test scene 3. Check the console. Notice that S2 is returned before S1. .NET returns s... Read more
RectTransforms of nested GridLayouts return wrong position values on sub...
Steps to reproduce: 1. Open the attached project 2. Open 'SoldierTest' scene 3. Play it 4. Notice the positions and local positions... Read more
[StretchedBillboard] Particles with zero speed aren't drawn
Reproductions steps: 1. Open attached project 2. Open scene main 3. Select the Particle System in the Hierarchy to start it simulati... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window