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Attempt to serialize the "decimal" type throws an "Invalid IL code" error
Repro steps: 1. Add "[SyncVar] private decimal test;" declaration in NetworkBehaviour script 2. Attach that script to the player obj... Read more
[UWP][IL2CPP] UnusedBytecodeStripper2 did not run properly
When building to UWP platform with IL2CPP backend, editor throws errors in the console: Exception: D:\Unity 5.3.1p1\Editor\Data\Too... Read more
[Android] App fails to load on Marshmallow as it fails to query for perm...
To reproduce: 1) Open attached project and the scene in it 2) Build and run on a device with Marshmallow 3) See that the screen is b... Read more
[DeepProfile] Crash on "RtlLookupFunctionEntry returned NULL function" w...
Reproduction steps: 1. Open attached project. 2. Open "scene" scene. 3. Go to "Window > Profiler" 4. Click on "Deep Profile" in the ... Read more
[MSE] game object duplicates on play when reference to that game object ...
Reproduction steps: 1. Open attached "NUP43" Unity project. 2. Open "1" scene. 3. Drag and drop "2" scene into the "1" scene hierarc... Read more
UI leaks memory in ScrollRect.LateUpdate
Shared UI Mesh is increased for about 10MB every time the UI is activated/deactivated when using a big amount of panels inside the s... Read more
Fit to Scene does not bake anything at all
Fit to Scene does not bake anything at all To reproduce: 1. Open attached project 2. Open Untitled scene 3. Select NavMeshCube game... Read more
[StandardShaderMaterial] Pressing enter in emissive field resets value t...
To reproduce: 1. Create a material 2. Change emission color (anything except black) 3. Change emission value and press enter 4. Inst... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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