Search Issue Tracker
Crash when trying to build for Web GL
Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more
No realtime shadows on my GPU (Intel HD 4000)
1) What happened No realtime shadows on my setup 2) How can we reproduce it using the example you attached Open attached project an... Read more
[Particles] Particles do not generate tangent frame in Billboard renderi...
Steps to reproduce: -Open the attached scene (ivy_files) -Select the Particle System in the Hierarchy Tab -Simulate the system in th... Read more
reasons for lack of WebGL build option in 32bit editor need to be obvious
-e: due to the build tools all being available in 64bit the 32bit editor won't get a webgl build option. but it doesn't say so anywh... Read more
Standard shader: Normal map does not work correctly
To reproduce this bug: 1.Open the attached project 2. Open 'shaderTest' scene 3. Notice 2 cubes. Left one uses Legacy Shaders and r... Read more
Reflection Probes, Default skybox, Lightmap texture cause Textures::Relo...
To reproduce: 1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene 2. Hit the ... Read more
MaterialEditor.PropertiesDefaultGUI() misses method signature
MaterialEditor.PropertiesDefaultGUI() misses method signature And 'void returns true' is unconvincing. Current page content: ------... Read more
Checking/unchecking the "Use Direct3D 11" checkbox changes Canvas position
To reproduce: 1. Open attached project 2. Open test scene 3. Check/Uncheck "Use Direct3D 11" checkbox in Standalone build settings (... Read more
Custom Material Editor Properties Don't Appear
I've followed the instructions to create custom material editor as described here in section Real Example: http://docs.unity3d.com/M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprites are not generated when using Fallback Sprite Assets
- Spot light with high Outer Spot Angle produces artefacts/clipping when using the Forward+ Rendering Path
- NullReferenceException is thrown when selecting a Diffusion Profile
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings