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TOC doesn't expand to selected page in User Manual after installation of...
1. Install Unity 2. Open some page in User Manual and verify that Table of Content at left side is expanded to this page. 3. Install... Read more
Unity crashes when text serializing a field named "Base"
Steps: 1) Create a new Unity project 1a) Go to Editor settings, change Serialization Mode to "Force Text" 2) Save the scene, name it... Read more
[Materials] Unable to override materials on objects with .materials[]
Steps to reproduce: 1. Open the attached project and the scene 2. There is a script attached to a cube which should change every mat... Read more
Point light shadow bias could be improved (right now distance dependent)
Currently point light shadow bias is just a multiplier on the distance (i.e. not constant in world space). That should be improved. Read more
[Canvas] Nested canvas is set and remains set to lower left corner after...
Steps to reproduce this issue: -Open attached project -Note the Canvas with a Nested Canvas. -Change Nested Canvas to anchor stretc... Read more
WebGL builds fail to run with Linq and C# GetAssemblies call
-e: WebGL builds fail to run with Linq and C# GetAssemblies call tested with 5.0b19 -repro: --Create a new project and build a Web... Read more
Rendering issues on Tegra 3 devices using custom shader
Some custom shaders are rendered incorrectly on tegra 3 devices. Read more
[Button] Null references when passing gameObjects as parameters to funct...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Scene' 3. Play the scene 4. Press on the button 5. Notice 'Nul... Read more
[MacOS] Input.mousePosition updates when outside the window on Mac, whic...
To reproduce: 1. Open attached project 2. Build (windows) and run Default scene 3. Run in windowed mode 4. Move cursor outside of... Read more
[IL2CPP] Use of undeclared identifier 'mscorlib_System_Byte_0_0_0' error...
To Reproduce: 1. Build the attached project with 4.6 or 5.0 for iOS with scripting backend set to IL2CP. 2. Notice that when compe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering locks up when not looking at a transparent material on Meta Quest 2
- Volumetrics break when using a Custom Pass to create a Thickness Buffer for Alpha Clipping
- All tests are run instead of only the failed ones when the "Rerun Failed" button is pressed
- GameObject is not masked when the "Render PostProcessing Effects" pass executes with a resolved non-MSAA Color target and MSAA DepthStencil target
- [Android] Gfx.WaitForGfxCommandsFromMainThread high performance usage and inconsistency when built Player scene has Canvas GameObject on a specific Project