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[RenderTexture] Creating new RenderTextures and assigning it to camera l...
Steps to reproduce:1) open 'stripped.zip' project2) run the scene3) open task manager- notice how fast memory is increasing RenderTe... Read more
XCode 7.2.1 can't compile Cardboard 0.6 due to linker errors
How to reproduce: 1. Open attached project2. Build to iOS and run- Note that the build fails during linking and throws errors- If Bi... Read more
fbx import settings - editing options under Rig and switching to Animati...
Reproduction steps:1) Open attached project, proceed to models folder and select riggedsamplecharacter2.fbx2) Under rig tab in inspe... Read more
Static batching limited in draw call
It seems there is some number behind the hood. That splits statistically batched object to multiple draw calls. Inspector shows that... Read more
Configurable joints compressing
To reproduce:1. Open attached project2. Play RagdollMeshCollider 1 scene3. When snowboard hits ground the players feet breaks their ... Read more
[Android]Unity throws a build time dex exception
STR:1. Open attached project2. Build for android-"Unable to convert classes into dex format" error appears Expected result: Unity sh... Read more
[UI] Rich Text will result in graphical corruption
Title: Changing the text with Rich Text will result in Graphical Corruption Steps to Reproduce:1. open the project attached.2. Set i... Read more
Mesh data in asset bundle gets corrupted
Steps to reproduce: 1. Open attached project2. Open scene "BuildAssetBundleFromHere"3. Notice that mesh isn't deformed4. Open Asset ... Read more
[Oculus] Oculus Utilities + Unity 5.3 grabs wrong initial pose
Regresses from 5.3.1p2 to 5.3.1p3 1) download the project2) connect dk2 and ensure VR mode is enabled3) build the project for standa... Read more
Reflections are different between DX 11 feature level 11.0 and 9.1
The original bug was on Windows Phone 10, but it can be reproduced with Windows Standalone. Whenever app is launched on Windows Phon... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field