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Unity crashes when opening a scene with a model that has Keyframe Reduct...
Unity crashes when opening a scene containing a model that has it's animation type set to legacy and the Anim. Compression set to "K... Read more
"Resolution and Presentation" settings are missing on Windows Store Apps...
WSA beta group thread: https://groups.google.com/a/unity3d.com/forum/#!topic/unity-windows-store-beta/f2GAucOSGOs In player setting... Read more
Problems with CursorLockMode.Confined in Editor
To reproduce: 1) Create new project 2) Add C# script which would have this in Start() function: Cursor.lockState = CursorLockMode.Co... Read more
UI Child (prefab) graphics are visible when the parent is disabled if it...
How to reproduce: 1. Open the attached project 2. Open "test" scene( there is Panel ( with "Vertical group layout" component) it has... Read more
Audio output selection window doesn't show all created child groups
How to reproduce: 1. Open the attached project 2. Open "AudioBug" scene (where Audio Source component is added to Directional Light,... Read more
Standalone builds failing with Editor scripts nested inside of Standard ...
To reproduce this bug: 1. Open the attached project 2. Notice Editor folder being in: Standard assets/Some Package/Editor folder 3.... Read more
The "#include" directive doesn't take the #ifdef/#endif into account for...
The preprocessor doesn't take into account the #if/ifdef guards for the #include directives which makes the material keywords/multic... Read more
ScrollBar will position itself to the bottom of the content when items a...
To reproduce: 1. Open attached project 2. Open BUG scene 3. Press play 4. Press Add 10 5. Notice that when items are added scroll ba... Read more
Dragging & dropping of multiple assets between change lists is not worki...
To Reproduce: 1. Connect to Perforce repo/sandbox. 2. Add a new change list. 3. Open 'Version Control' window, select multiple fi... Read more
Object with diffuse shader casting shadows as cutout (beast)
Object using a diffuse shader is casting cutout shadows when lightmapped. Read more
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