Search Issue Tracker
Not Reproducible
Votes
2
Found in
5.1.3f1
Issue ID
722837
Regression
No
RectTransforms of nested GridLayouts return wrong position values on subsequent runs unless the Game window is resized
Steps to reproduce:
1. Open the attached project
2. Open 'SoldierTest' scene
3. Play it
4. Notice the positions and local positions of the grid layout groups are logged correctly in the console
5. Stop the scene and play it again wihtout resizing any windows
6. Notice that both positions and local positions of grid layout groups are logged as a same value
Note: If after stopping the game you resize game view, the values are correct again.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Toolkit meshes are fully rendered and rasterized when opacity is 0
- Light rendering artefacts appear in the Editor when assigning unsupported 3D Custom Render Texture in Camera’s Output Texture, unclearable errors and warnings spammed
- Memory leak when running a test with "GfxThreadingMode" set to "SplitJobs"
- Loading Unloaded unsaved Scene throws “ArgumentException” error in the Console
- Crash on std::__1::__tree_const_iterator when opening the Build Profiles window in a specific project
Add comment