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Won't Fix

Votes

0

Found in

5.1.2p3

Issue ID

722965

Regression

Yes

Using a finalcolor function with a surface shader, SurfaceOutput normal is not as expected in finalcolor function

Shaders

-

How to reproduce:

1. Open attached project
2. Open scene Test Scene.unity
- Note how the cube on the left is weirdly coloured in RGB, while the cube on the right displays the normals properly
- The cube on the left accesses the normals in the SurfaceOutput, while the cube on the right does so in the finalcolor function

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