Search Issue Tracker
Won't Fix
Votes
0
Found in
5.1.2p3
Issue ID
722965
Regression
Yes
Using a finalcolor function with a surface shader, SurfaceOutput normal is not as expected in finalcolor function
How to reproduce:
1. Open attached project
2. Open scene Test Scene.unity
- Note how the cube on the left is weirdly coloured in RGB, while the cube on the right displays the normals properly
- The cube on the left accesses the normals in the SurfaceOutput, while the cube on the right does so in the finalcolor function
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment