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Physics.Raycast always returns true on Windows Phone 8 Emulator
Steps to reproduce: 1. Create a script which uses Physics.Raycast and reports if Raycast has hit anything 2. Build and run it on Win... Read more
GL.Clear method alpha color parameter does not work
It does not matter what alpha value the color passed to GL.Clear has. The result is always the same and the spinning object does not... Read more
GUILayout defaults to ExpandHeight on Windows Phone 8 Emulator
Steps to reproduce: 1. Create script with the following lines: void OnGUI() { GUILayout.BeginArea(new Rect(80, 10, Screen.width -... Read more
Incorrect results when calling SetActive on WP8 emulator
Calling setActive on a hierarchy of uGUI objects gives bad results on WP8 emulator. In this case disabling the parent object does no... Read more
Updating a RectTransform's "position" value no longer updates the anchor...
To reproduce: 1. Open project 2. Open "scene" scene 3. Select "Image" gameobject in Hierarchy 4. Play scene 5. Cube moves, but "Pos ... Read more
Rectransform values are not driven by GridLayerGroup when gameobject wit...
To reproduce: 1. Open project 2. Open "testScene" scene 3. Duplicate "ButtonWithImage" GameObject (With "Image (Script)" component)... Read more
[Win Store Apps] Can't create a new line in multiline text field
Repro steps: 1. Open project "uGUIProject_Beta12.zip"; 2. Try out multiline text area in editor. With "Shift+Enter" you can make a n... Read more
uGUI: Content Size Fitter drives Anchors even when disabled
To reproduce: 1. Open project 2. Open 'test' scene 3. Select 'Panel' gameobject in Hierarchy 4. In 'Content Size Fitter (Script)' ... Read more
uGUI: Layout filled with dynamically created children doesn't arrange c...
To reproduce: 1. Open project 2. Open 'test' scene 3. Play scene 4. Click 'Fill Button' in game view (Script attached to 'Fill Butt... Read more
Unity crashes when setting .enable on CanvasGroup in runtime
To Reproduce: 1. Create a gameObject with a CanvasGroup component, (notice that it can't be disabled/enabled in inspector) 2. Try to... Read more
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