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[culling] Wrong culling of some particle objects
1. Open attached "CANDLE3" project 2. Open "repro" scene in assets folder 3. In hierarchy tab, click on "FX" and then double click o... Read more
[iOS] Append not working after the launch screen changes
To Reproduce: 1. Build attached (or any other project probably). 2. Build again with Append. 3. You'll get this error: ArgumentExc... Read more
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9
[iOS] Portrait splash displayed incorrectly on iPads running iOS8/9 There is no way to select different Portrait/Landscape Launch s... Read more
[iOS] Native windows can't be opened after app is moved to background
To Reproduce: 1. Build and deploy the attached project. (nativeDialogTest.zip) 2. Click 'Show Default Store Product View' (might be... Read more
NetworkLobbyManager minPlayers not working with multiple players on a cl...
NetworkLobbyManager minPlayers not working with multiple players on a client. It appears to count connects, not players, so if a con... Read more
[iOS] Generated normal maps do not work on iOS
To Reproduce: 1. Deploy the attached project. 2. Observe that all Material which have normal maps are broken. Reproducible with G... Read more
Frame number in animation tab not changing when selected
1. Open project 2. Open scene 3. Select "Root" in "Dummy" 4. Select animation tab 5. Select the frame number. 6. Type something in (... Read more
[RigidBody] Changing isKinematic state calls OnTriggerEnter() function
Reproduction steps: 1. Open attached project 2. Open "MultipleTriggerEnter" scene 3. In console disable collapse option 4. Play "Mul... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window