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Script is moved in Project structure when it fails to be added to a prefab
Steps 1) Make a prefab in a folder called Prefabs 2) Make it a real prefab by applying the Main Camera to it 3) Make a new C# script... Read more
Reverb Zones process audio in parallel with audio sources
To reproduce: - Open attached "AudioReverbZoneTest" package and load "MainScene" - Select the Main Camera where the Audio Source is... Read more
Internal compiler error when using enum cast as nullable
To Reproduce: 1. Download and open the project: TestNullable_U3.zip 2. This line fails: int? a = (int?)ManageFriendInviteAction.Act... Read more
Color picker window moves when assigning diff colors
To Reproduce: 1. Create Particle System (or anything with a color picker) 2. Go to -> Particle Animator rollout and select a color b... Read more
Importing packages that have the same folder but different content fails...
Repro: 1) Import PackageOne.unitypackage 2) Import PackageTwo.unitypackage Result: The second package import reports that there's ... Read more
Animation Editor ignores the first key in the timeline if there are no m...
Animation Editor ignores the first key in the timeline if there are no more keys for that particular curve. e.g. I want a camera to... Read more
GUIUtility.keyboardControl not initialized/reset between runs
To Reproduce: 1. Open the "Login Scene" from the _Scenes folder and press play. 2. Notice the label in the upper right now has a zer... Read more
Generic objects do not appear in the inspector.
To Reproduce: 1. Add the sample script to a GameObject. 2. Selected the GameObject and notice the data is not Serialized for inspect... Read more
Including an ampersand (&) symbol in Input Textfield "Player Settings/Pr...
To Reproduce: 1. Build an simple iPhone app adding '&' in the name. Expected: 1. Unity should see that the character is not valid. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)