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Fullscreen icon for WebGL build missing in Chrome
Build and run any project for WebGL and notice that the icon for going to fullscreen is missing in Chrome: http://i.imgur.com/xb7Jfk... Read more
[animation] Bad preview and error message
Entering Editor Play mode with this character's Blend Tree preview in the Inspector causes an error in the console and default avata... Read more
[tvOS] Clicking the Menu button while playing video in Full mode hides t...
To Reproduce: 1. Build & Run the attached app.2. Click on "Play Video (full)"3. While the video is playing click the menu button... Read more
[AW] Importing animations with constant / stepped keyframe tangents crea...
How to reproduce:1. Open the attached project2. Open AnimationCurves scene3. Open Animation Window and select AnimationConstant game... Read more
WebGL Build fails with "Uncaught incorrect header check" on Chrome
Build and run the attached project for WebGL. It fails to run with "Uncaught incorrect header check" in Chrome, but works fine in Fi... Read more
[Standalone][DualMonitor] Editor changes positions when changing build f...
Reproduction steps:1. Create a new Unity project.2. Go to File > Build Settings > Player Settings.3. Set D3D9 and D3D11 Fullsc... Read more
Configuration window "Select monitor" has different display's numbers th...
Configuration window "Select monitor" has different display's numbers than "Screen resolution" settings in Windows Please find a scr... Read more
When animation and game tabs are in the same place, the animation tab ch...
To reproduce:1. Open attached project2. Press play3. Notice that the "animation" tab changes to "failed to load" (see the attached .... Read more
Blend causes artifacts
Project Steps:1. Open scene "Test"2. Move "Cube (1)" notices that color is not cleared Read more
Adding SpawnablePrefab on the NetworkManager doesn't mark scene as dirty
What happenedThis is regression - it used to work in 5.2.x, but doesn't work in 5.3 and 5.4When we adding SpawnablePrefab to the lis... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject