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Navigating a scene has spikes when starting new movement
To reproduce: 1. Create new project 2. Navigate a scene using RMB + A when switch to RMB + D (to move left and right) 3. Repeat step... Read more
Opening a package with Unity closed will overwrite included assets witho...
Steps to reproduce: 1. Open the attached project 2. Doubleclick the package "ImmediateImportProblem_oldTextures", but do not import ... Read more
Force single instance crashes second instance of built game
Steps to reproduce: 1. Create new project 2. Check "Force Single Instance" in player settings 3. Build project 4. Run it 5. Run one... Read more
Mesh should have no normals error when setting Normals to None
Steps to reproduce: 1. Open attached project 2. Select "repro" model asset in Project tab 3. In its Inspector, set Normals to None ... Read more
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad
Instantiating EventSystem in RuntimeInitializeLoadType.BeforeSceneLoad results in exception in windows build: A script behaviour has... Read more
Unity crashes when renderer culling and animator getting disabled at th...
How to reproduce: 1. Launch attached project, scene "Assets/Game.unity" 2. Press play 3. Let enemy kill you at the same time when wa... Read more
[Occlusion Culling] Occlusion visualization results change after restart...
Reproduction steps: 1. Open attached project 2. Open scene "OcclusionTest" 3. Bake Occlusion data 4. Use Occlusion-Visualization pan... Read more
[SceneView] pixelHeight returned after Repaint is increased by 2
Steps to reproduce: 1. Open attached project 2. Open scene "testBug" 3. Select Main Camera in hierarchy and notice that two differe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Element name is not updated when clicking on a different element after entering name in the Inspector
- Crash on Texture::TextureIDMapInsert when opening a specific project
- Null reference exceptions occur when ScriptableObjects saved in the same .asset file are referenced in runtime
- Depth texture is flipped when specific URP rendering settings are applied
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode