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0
votes
Fixed

[CharacterController] Character controller doesn't get grounded even if ...

Physics

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more

0
votes
Fixed

Project containing DLL files failed to compile with IL2CPP for WebGL

IL2CPP

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Dec 17, 2015

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Version/s: 5.3.0f4

To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more

0
votes
Fixed

WebGL not listed as supported UNET platform

Networking

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Dec 17, 2015

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Version/s: 5.4.0a6

-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro:--go to http://unity3d.com/services/multiplaye... Read more

0
votes
By Design

[HardwareInstancing][MSE] Performance heavily drops when adding second s...

Terrain

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Dec 17, 2015

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Version/s: 5.4.0a6

Steps to reproduce: 1. Open Unity;2. Open attached "Main.unity' scene;3. Enter Play mode;4. Observe the Rendering tab in the Profile... Read more

0
votes
Fixed

[LEGACY] OpenGL2 API renders black to Game window

OpenGL

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Dec 17, 2015

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Version/s: 5.4.0a6

Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more

2
votes
Fixed

Using GrabPass in Forward rendering path + HDR causes the texture to be ...

Shaders

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Dec 17, 2015

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Version/s: 5.3.0f4

Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more

0
votes
Duplicate

[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more

0
votes
Fixed

[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...

Image Effects

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Dec 17, 2015

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Version/s: 5.4.0a6

Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more

0
votes
Fixed

Changing Shader Hardware Tier through Graphics Emulation affects reflect...

Shaders

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Dec 17, 2015

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Version/s: 5.4.0a6

Repro Steps: 1. In attached project, open ShaderQualitySettings scene.2. Emulate to another Shader Hardware Tier3. Notice an unexpec... Read more

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