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[NativePlugins] 64-bit windows standalone builds do not include the used...
Steps to reproduce: 1. Open the attached project 2. Build the 'OSPTest' scene for x86 Windows standalone 3. Notice everything works... Read more
[IL2CPP] A generic-method in generic-class throws ExecutionEngineException
Build attached project. Target: iOS Scripting backend: IL2CPP Read more
Trigger does not work if Interruption Source is Current State and Ordere...
How to reproduce: 1. Open attached project 2. Open scene AnimationBUG.unity 3. Play the scene 4. Select the AnimatorBug gameobject ... Read more
Wrong description of the warning - " of the shader
Wrong description of the warning " of the shader." The warning is "MaterialEditor: Could not create custom UI from the CustomEditor... Read more
[Colliders] Disabling/Enabling Mesh Collider stops Wheel Colliders from ...
Repro steps: 1) Open project and scene 'scene' 2) Start the game 3) Disable Mesh Renderer in Vehicle -> RendererAnCollider 4) Notice... Read more
Profiler missing statistics of manually rendered camera
How to reproduce: 1. Open attached project 2. Open scene main.unity - Scene contains some cubes and two cameras. One camera render... Read more
Lacking vertex attributes causes a crash on multithreaded rendering
Unity Android Player crashes when the following conditions are met: - Dynamic batching is enabled. - Multithreaded rendering is ena... Read more
[IL2CPP]A generic-method in generic-class (with multiple type parameters...
Build attached project. Target: iOS Scripting backend: IL2CPP. Read more
[Win10] Standalone touch input issue
To reproduce: 1. Build and run attached project 2. Touch with finger 1 3. Keep this finger on the screen. 4. Touch with a number o... Read more
[Android] Can’t fix the frame rate to less than 30 FPS
In most platforms, the application frame rate is controllable by disabling VSync and setting a target frame rate to Application.targ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- Package Manager Filters (Status) dropdown is different color than Packages, Sort or Add package dropdowns