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[CharacterController] Character controller doesn't get grounded even if ...
Steps to reproduce: 1. Open attached project "Grounded.zip"2. Open scene "repro"3. Run scene4. Open console and notice that it's bei... Read more
Project containing DLL files failed to compile with IL2CPP for WebGL
To reproduce:1. Open attached project2. Try to build for WebGL Actual result: build failed with errors in console: "ERROR root: comp... Read more
WebGL not listed as supported UNET platform
-e: UNET supports WebGL but the webpage and the editor dashboard don't list it -repro:--go to http://unity3d.com/services/multiplaye... Read more
[HardwareInstancing][MSE] Performance heavily drops when adding second s...
Steps to reproduce: 1. Open Unity;2. Open attached "Main.unity' scene;3. Enter Play mode;4. Observe the Rendering tab in the Profile... Read more
[LEGACY] OpenGL2 API renders black to Game window
Legacy OpenGL (GL2) always renders only black to Game view Repro Steps: 1) Open attached project and scene "Test"2) Observe black ga... Read more
Using GrabPass in Forward rendering path + HDR causes the texture to be ...
Steps to reproduce:1. Download and open attached project "GrabOffset.zip"2. Open scene GrabPassBug3. Select camera from hierarchy an... Read more
[ImageEffects] Quality Settings AA causes SMAA temporal to flip the came...
(5.4) In forward rendering path, If Anti-aliasing is enabled in Project Settings > Quality Settings, any SMAA temporal type cause... Read more
[ImageEffects] SMAA temporal causes "edge detection" lines to be drawn t...
Adding a temporal type (any) to SMAA component causes "edge detection" lines to be drawn to camera. Changing the temporal type cause... Read more
Changing Shader Hardware Tier through Graphics Emulation affects reflect...
Repro Steps: 1. In attached project, open ShaderQualitySettings scene.2. Emulate to another Shader Hardware Tier3. Notice an unexpec... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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