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A RenderTexture drawn by a RawImage component not rendered if game view ...
To Reproduce: 1. Run the scene 'Bug - Render Texture' in editor. 2. Deselect click anywhere outside game view. 3. The RawImage is n... Read more
Lightmap snapshot gets cleared when clearing GI Cache
Lightmapping info gets cleared with GI Cache manual cleanup 1. Create a project with few static objects 2. Optional: set lightmappin... Read more
No 3D Sound option in audio import settings
To reproduce: 1. Open attached project 2. Select audio file in project window 3. Notice that 3D Sound option is missing in import... Read more
Unity logo and progress bar missing on 1st build
-e: see title -repro: --start new project --save dummy scene --make & run webgl build --NOTICE the Unity logo and the progress bar ... Read more
In import settings, inconsistent 'Create from Grayscale' state when chan...
To reproduce this issue: 1. Import the attached package 2. Select imported texture 3. Set Texture Type to Texture 4. Set Texture Ty... Read more
NullReferenceException when adding a "Selectable" component
Steps to reproduce : - create a new project - create a new canvas - add an empty game object to the canvas - add the "Selectable" c... Read more
bug reporter project size estimation wrong
-e: see title. the size is calculated before removing all the junk that will not be sent with the report (temp and cache files) -win... Read more
In Two Column Layout of the Project, the plugin Inspector does not show ...
1. Open attached project 2. In Project view click on rtmidi.bundle/osxsynth.bundle Expected result: No matter in which column you cl... Read more
Exponential and Linear fog does not work on Windows Phone
Steps to reproduce: 1. Download attached project 2. Build and run it on WP8.1 or WP8 device 3. Change fog type to Exponential or Lin... Read more
Unity crashes when editing one enabled and one disabled 2d collider
When editing two 2d colliders at the same time (and one of the colliders is disabled), exiting the edit mode will cause a crash. To... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project