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[Hierarchy] Pressing left arrow key doesn't select parent object - sibli...
Steps to reproduce: 1. Create new project 2. Create empty game object and add 3 child object to it 3. Expand this hierarchy 4. Sele... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
[iOS] Lightmaps are blocky/unfiltered on some of the older iOS devices
Steps to reproduce: 1. Open attached project (lightmap_bug.zip) 2. Open scene 'level1-1' 3. Go to Window/Lighting and click 'Build... Read more
"GI output for inputsystem is missing" error when building level. Missin...
Steps to reproduce: 1. Open project "MixedLightGIBug.zip" 2. Open scene "Scene_9_Light_test" 3. Open Lighting tab and build lights ... Read more
[AW] InvalidOperationException error creating clip
Repro: Create Cube Create clip in animation window... error InvalidOperationException: Operation is not valid due to the current st... Read more
[AW] Inconsistent Inspector update
The Inspector updates animated curves feedback (red text) inconsistently. Sometimes, the update happens when the mouse hovers over ... Read more
Unity takes an extended amount of time to recompile after editing a script
How to reproduce: 1. Open attached project (longCompileTime) 2. Open any script in the project 3. Put a space anywhere in the scrip... Read more
[DX12] Teleporter Demo player crashes in DX12
Teleporter demo player (from cloud build) crashes when forced into DX12 Repro Steps: 1) Unrar attached player and run with command... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argum... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations