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0
votes
Fixed

High CPU usage while downloading assetbundles

iOS

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Dec 18, 2015

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Version/s: 5.3.0f4

1. Open attached project2. Build to iOS3. Press LoadBundle button4. Look at CPU usage Regression from: 5.3.0f1 Read more

1
votes
Fixed

[tvOS] Social.ReportScore callback is never executed after reporting sev...

tvOS

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Dec 18, 2015

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Version/s: 5.3.1f1

1. Buid and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' button to log into... Read more

1
votes
Fixed

NetworkAnimator does not work for non-player objects

Networking

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Dec 18, 2015

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Version/s:

Fixed to use "useAuthority"- please see comments Read more

0
votes
Fixed

[iOS] Social.ReportProgress only returns last callback when it's called ...

iOS

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Dec 18, 2015

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Version/s: 5.3.1f1

To Reproduce: 1. Build and run the attached project(it uses com.GCtest.paulius app in itunes connect)2. Click 'AuthenticateUser' but... Read more

3
votes
Fixed

[UI] Impossible to select dropdown option when it is outside scrollview

UI

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Dec 18, 2015

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Version/s: 5.3.0f4

Steps to reproduce: 1. Download and import attached project. (DropdownScrollview.zip)2. Open scene: main3. Press play.4. Try select ... Read more

0
votes
Not Reproducible

[APICompatibility] Unity crashes after switching API compatibility level...

Editor - Other

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Dec 18, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity;2. Open attached project and 'Main.unity' scene;3. Go to File --> Build Settings;4. Click Playe... Read more

0
votes
Postponed

[Editor] EditorUtility.DisplayCancelableProgressBar causes InvalidOperat...

Editor - Other

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1) Open "test" project;2) Open "BugReport" drop down menu located on the toolbar and select "Open Window";3) Once... Read more

1
votes
Fixed

Regression: "Unexpected recursive serialization of MonoBehaviour." when ...

Serialization

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Dec 18, 2015

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Version/s: 5.4.0b1

Regression - this happening only on 5.4.0b1, but not in 5.4.0a6It happens when there is NetworkManager and Player prefab with Networ... Read more

0
votes
Fixed

[WebGL] Font (Class ID 128) getting stripped with NetworkManagerHUD active

WebGL

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Dec 18, 2015

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Version/s: 5.4.0b1

-e: see title. if you add the debug IMGUI NetworkManagerHUD it gets stripped in a WebGL build which makes it fail -repro:--open atta... Read more

4
votes
Duplicate

When disabling collider within the OnTriggerStay function, VS runtime er...

Physics

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Dec 18, 2015

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Version/s: 5.3.0f4

Reproduction steps:1. Open attached project2. Open and play the "Crash" scene3. Visual Studio runtime error appears after which Unit... Read more

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