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System.Threading.Monitor.Wait() prematurely aborted when debugger is att...
Description / Repro Steps:UnityVS debugger is causing threads that are suspended via calls to System.Threading.Monitor.Wait() to be ... Read more
Cannot select objects from scene view if rendering to a texture during O...
Steps to reproduce: 1. Open attached project2. Open scene "picktest"3. Make sure that cube is visible in scene view4. Run the scene5... Read more
[Asset Bundles][Shaders] When building bundles from a closed scene more ...
To reproduce:1. Extract the project ("repro.zip")2. Go to the Client/Bundles folder and delete its contents.3. Open attached project... Read more
[Cursor] Locked cursor receives pointer based events
Reproduction steps:1) Open attached project "CursorTest"2) Open scene "Demo"3) Enter play mode4) Press A key to lock the cursor5) Ho... Read more
Invalid AABB inAABB when using font which has line spacing set to 0
Steps to reproduce: 1. Open attached project2. Open scene "scene"3. Notice "Invalid AABB inAABB" error in console. Also, double-clic... Read more
Duplicating large amounts (5000) of items in the hierarchy takes a few m...
To reproduce the issue follow the steps:1. Open "New Unity Project" project user have attached2. Open the "Profiling" scene3. Press ... Read more
SubEmitters appear far away from their spawn position if particles are d...
Steps to reproduce: 1. Open attached project2. Open scene "DemoSceneParticleSystem"3. In hierarchy, select "ParticleSystems/Lightnin... Read more
[Android][Particles] Particles using mesh render flicker on Samsung Gala...
Reproduction steps:1) Open attached project "TestMeshParticles"2) Build and run scene "MainScene" on an android device--- After abou... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject