Search Issue Tracker
Won't Fix
Votes
1
Found in
5.0.0b21
Issue ID
670615
Regression
No
Rigidbody Freeze rotation and position in combination with FixedJoint yields erratic behaviour
How to reproduce:
A: Run the "Scene01" scene in the attached example project and observe how cubes act
B: The setup explained below
Setup
A. Create two cubes, place them one unit apart
B. Attach a rigidbody to both, freeze position in the Z axis and rotation in Y on both cubes
C. Rotate both differently with low numbers in the x and y axis
D. Add a fixed joint to one cube and use the other as the connected body
E. Add a surface underneath the cubes for them to drop on
F. Run the project
G: Remove the Fixedjoint, then re add it, the problem persists
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rigidbody2D.Slide API does not have the needed configuration when creating a 2D Top-Down character controller
- Opening reference for "Playables"component redirects to a missing page
- Sprite Renderer image is changed when switching Mask Interaction and changing Sprite to a shared Sprite
- An unsigned integer is not compared with an integer correctly in player when using IL2CPP backend
- Graphical artifacts are being rendered in Scenes that are loaded during run-time when GPU Resident Drawer is turned on
Resolution Note:
DOF lock introduces a lot of problems when used with Joints and it's not expected to work fully. Use Joints instead of DOF lock/RB constraints.