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[Shuriken] Changing simulation space in runtime on rotated particles thr...
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Play. Expected result straight vertical stream of... Read more
[Editor][ProjectView] Version control mode offset not applied to EditorG...
Repro steps:1) Open the project2) Create any new file in the Project window3) Notice the blue arrow on folder(look at screenshots)4)... Read more
Searching for multiple labels does not work as advertised
To reproduce:1. Open attached project2. search for `l:A l:C`3. observe objects only labeled `A` as well as objects labeled with `B` ... Read more
[Shuriken] Meshes are not scaled at all on world simulation space
Steps to reproduce: 1. Download and import attached project.2. Open scene: main.3. Click on particle system.4. Change simulation spa... Read more
[iOS] Setting a property value via reflection for a double type fails on...
Steps to reproduce: 1. Open the attached project2. Build 'Start' scene to iOS using Mono2x scripting backend (should be set by defau... Read more
After deleting Tag and reopening the scene, deleted tag is shown again
How to reproduce:1. Open the attached project2. Open test scene3. Expand Parent is hierarchy and select Cube4. Notice it has PDFace ... Read more
When Multi-threaded rendering is turned on, GUI button is tilled on Andr...
When Multi-threaded rendering is turned on, GUI button is tilled or the whole screen is black on Android device. Reproduction steps:... Read more
[GLCore] Shader compiler tries to assign float to vector3
Steps to reproduce:1) open users attached project2) check console GLSL compilation failed:ERROR: 0:76: Incompatible types (vec3 and ... Read more
WebGl - Mouse wheel doesn't work on IE11
Steps to reproduce the issue:1. Open and build to WebGL attached project's scene "BugScrollWheel".2. Open build with IE11.3. Try scr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject