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Unity crashes on startup with iOS 4.3 devices
The Unity iOS player crashes on startup with iOS 4.3 devices. It stops the startup process at ImageLoader::runInitializers. Read more
[ImageEffects] Access Specifier on FishEye Image Effect Wrong
FishEye Standard Asset Image Effect class is not marked public. It cannot be referenced in user scripts as supplied 1. Open attache... Read more
WebGL build always show out of memory error in Chrome
To reproduce: 1. Open and build the project to webgl 2. Open the build with Chrome 3. Observe the javascript errors. Read more
Lots of rect transform properties are constantly added to animation clip...
To reproduce: 1. Open attached project 2. Open scene 3. Select the gameobject named "Login" in the scene at UI > Pop-Ups. 4. Open t... Read more
iOS: Screen rotation breaks on-screen keyboards
Changing the screen orientation by setting a value to Screen.orientation breaks the input field in an on-screen keyboard (TouchScree... Read more
WebGL Build error for Windows 7 32-bit OS
Steps to reproduce: 1. Create a new Unity project on 32-bit OS machine 2. Try to build it for WebGL 3. Notice that the build won't ... Read more
Audio clip volume is normalized when "Force to Mono" is enabled on a 16-...
Attached project: - Includes 2 pairs of audio clips that demonstrate the issue. - Notice the difference in volume between each clip ... Read more
Landscape right causes rendering error Tizen
Landscape right causes rendering error Tizen 1. What happened When the user selects Landscape Right, the bottom part of the screen... Read more
Ambient Light Occlusion is not baked properly in a grid based scene
How to reproduce: 1. Open attached project 2. Open scene OcclusionBug.unity - Notice how some of the squares are darker in the Sha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow