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4
votes
Postponed

Unity generates faulty assembly which causes UNetViewer error

Scripting

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Feb 20, 2016

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Version/s: 5.3.2f1

Steps to reproduce 1. Open attached project2. Notice errors in console:UNetWeaver error: Exception :System.ArgumentException: An ele... Read more

0
votes
Not Reproducible

[MSE] Pasting component to game object moves it to another scene

-

Feb 20, 2016

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Version/s: 5.4.0b5

Steps to reproduce: 1. Open attached project2. Open scene "SceneA"3. Drag scene "SceneB" into hierarchy to enable MSE4. In SceneB, s... Read more

0
votes
Fixed

[iOS] Changing iOS platform settings for plugin files doesn't save the a...

iOS

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Feb 20, 2016

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Version/s: 5.3.2p3

Steps to reproduce: IMPORTANT: Make sure you have Unity installed with both iOS and tvOS support - if you have only iOS support inst... Read more

3
votes
Fixed

[OSX] D3DCompiler produces incorrect bytecode on Mac (Wodka issue? - nee...

Shaders

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Feb 20, 2016

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Version/s: 5.3.2p3

Repro steps:1) Open the project and TestShader.shader in it2) In the frag function notice line 54: "fixed c = 5.0xx"2) Select the Te... Read more

0
votes
Fixed

Particles.Simulate() simulates randomly in playmode

Shuriken

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Feb 20, 2016

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Version/s: 5.3.1p4

How to reproduce:1. Open the attached project2. Open and Play MyScene scene3. Hit play and observer how the particle plays4. Now kee... Read more

1
votes
Fixed

[HLSLcc] [GLCore] Using tex2D in a loop generates undefined variables

Shaders

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Feb 19, 2016

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Version/s: 5.3.2p3

Steps to reproduce:1) open the project- notice shader errorERROR: 0:38: Use of undeclared identifier 'phase0_Input2' Reproducible: 5... Read more

0
votes
Fixed

Physics.RayCast misses scaled mesh in some places

Physics

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Feb 19, 2016

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Version/s: 5.3.2f1

Some raycasts miss the mesh if mesh is scaled in import settings and later scaled in scene. Steps to reproduce:1. Open attached proj... Read more

0
votes
Fixed

String Tag Map does not reset on Material Reset after being set by the S...

Shaders

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Feb 19, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Create a new material2. Set materials "Rendering Mode" to transperant3. Change standard shader to any other (e... Read more

0
votes
By Design

[UI] Setting mesh and/or material multiple times on CanvasRenderer cause...

UI

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Feb 19, 2016

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Version/s: 5.3.2p3

How to reproduce:1. Open the attached project2. Make sure that you are using DX11 (Edit->Project Settings-> Player-> Other ... Read more

1
votes
Fixed

[Profiler][Renderer] Drawcalls for static batching are incorrectly calcu...

Profiling

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Feb 19, 2016

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Version/s: 5.3.2f1

Repro steps:1) Open the project and test.scene2) Make sure Static Batch is enabled and Dynamic Batch - disabled3) Open Profiler and ... Read more

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