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NullReferenceException: UnityWebRequest has already been destroyed error...
How to reproduce: 1. Open attached project 2. Build to iOS and run - Note the error in the Xcode log: - NullReferenceException: U... Read more
[Stripping] StateMachineBehaviour overrides not called on iOS
How to reproduce: 1. Open attached project (35509 statemachinebehaviour.zip) - Make sure that the Strip Engine Code option in the ... Read more
[Shuriken] Stretched particles disappear when their base is offscreen ne...
Steps to reproduce: 1. Download and import attached project. 2. Open test scene. 3. Play 4. Use arrow keys up and down to move away... Read more
Display stretched larger than screen when running at nonnative resolution
To reproduce: 1. Open the project (or message me for a 44 MB repro project) 2. Build to windows 3. Run in fullscreen in non-native r... Read more
Error when importing WAV file
Repro steps: 1) Import wav files in user submitted project asset folder.(or file attached below) BAD.wav should produce an error f... Read more
[UI] Dropdown stays in highlight phase after selecting an option
Steps to reproduce: 1. Download and import attached project. (UI_Test.zip) 2. Open scene: main 3. Play. 4. Click on dropdown. 5. Se... Read more
BeginSendTo async socket send doesnt call callback function on first edi...
Steps to reproduce: 1. Open 'nvbg.zip' project 2. play scene (wait for 5console messages) 3. press play twice(once to exit play mode... Read more
Opening scene files from explorer does not work
Opening scene from windows explorer does not load the scene. Steps to reproduce: 1. Download attached project. 2. From windows expl... Read more
[Android] Plugin causes Android splash screen to be displayed in the wro...
When device orientation changes during splash screen, splash screen is displayed incorrectly. It is shrunken and huddled in the top ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Memory leak warnings are constantly thrown when Generating Font Atlas in Font Asset Creator with 4096x8192 Atlas Resolution
- “Glyph rendering has been aborted due to sampling point size” Log is printed and Font Atlas is not generated when Atlas Resolution is 8192x8192, and the Render Mode is SDF
- Font Import Settings documentation page is missing when the documentation button is pressed in the Inspector window
- Font Asset Creator Font Face does not update when changing Include Font Data in the Font Import Settings
- Font Asset Creator Padding has no limit and shows incorrect Padding in results when Font Atlas is generated