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When applying changes of UI prefab's disabled child, PosX and PosY value...
To reproduce this issue: 1. Open the attached project 2. Open 'guiPrefabBug' scene 3. Select 'Enabled' object in the hierarchy ( Ca... Read more
On DirectX9: The image in the UI canvas is not aligned precisely, with o...
To reproduce this issue: 1. Open the attached project 2. Open 'TestScene' 3. It has an UI Image in the right top corner 4. In the s... Read more
HingeJoint2D reference angle changes OnEnable
To reproduce this bug: 1. Import the attached package 2. Open 'test' scene 3. Play the scene 4. Press A and notice in the console t... Read more
Unity crashes when opening if GiCache is set to non-existant path
To reproduce: 1) Create new project 2) Plug in an external data storage device (USB flash drive or external HDD/SSD) 3) Set GICache ... Read more
Crash when switching from dx9 to dx11 and back
Steps to reproduce : - create a new project - go to Player Settings - switch to dx9 then to dx11 a few times and Unity will crash Read more
Video player does not work on iOS 5
Videos aren't played on devices with iOS 5 Read more
Velocity is unmeasurable whilst using StateMachineBehaviours
To reproduce this issue: 1. Open the scene called Test Scene. 2. The soldier gameobject has an animator controller with a state th... Read more
UI elements can become permanently damaged, resulting in their RectTrans...
To reproduce: 1. Open attached project 2. Open Main scene 3. Select disabled TabPanel (UIController->ContentTestTabGroup->Content->... Read more
Pausing and unpausing the game breaks UI with nested canvases
To reproduce: 1. Open attached project 2. Open 01 scene 3. Enter play mode 4. Pause play mode 5. Resume play mode Expected result: T... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on PrepareDrawShadowsCommandStep1 when entering the Play Mode in a specific project
- Physics Layer Collision Matrix's Layer names, checkboxes and hover highlights become misaligned when the Editor's UI Scaling gets changed
- Light/shadow information on an edge of a Terrain tile creates a seam with an adjacent Terrain tile when baking a LightMap
- "Missing types referenced from component UniversalRenderPipelineGlobalSettings on game object UniversalRenderPipelineGlobalSettings..." warning is thrown after switching the Platform to tvOS
- “Metal: Error creating pipeline state (Universal Render Pipeline/2D/Sprite-Lit-Default): Vertex attribute BLENDINDICES0(5) of type uint4 cannot be read using MTLAttributeFormatFloat2 (null)“ when setting GPU Skinning to GPU after opening the project