Search Issue Tracker
Ghost collisions occur in a Physics mesh when entering the Play mode
Reproduction steps:1. Open the attached “MeshCollidersDifferencePlayMode” project2. Open the “Assets/Scenes/SampleScene” scene3. In ... Read more
TMP text with Auto Size overflows when using the WD% property
Reproduction steps:1. Open the attached “TMP Autosize issues.zip” project2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hier... Read more
[UI] Light Explorer does not update Isolated Selection when new Light se...
Steps to reproduce: Open a Unity Project Add an Point Light to the scene via GameObject > Light > Point Light Add a Spot Light... Read more
"Reference for Rendering" opens a documentation focused in the "Shadows"
How to reproduce:1. Create a new Unity project2. In the Hierarchy, create a "Light -> Spot Light" GameObejct3. In the Inspector, ... Read more
[Android] SystemInfo.processorFrequency displays an incorrect value when...
Reproduction steps:1. Open the “ASDQWE” project2. Build and run the Player (File > Build And Run)3. Observe the text’s value in t... Read more
Two separators in Hierarchy Light Context Menu
Steps to reproduce: Create a new URP Project. In Hierarchy, Right-click > Light Actual results: There are two separators under Re... Read more
Crash on tlsf_free when changing between scenes after entering Play mode
Reproduction steps:1. Open the attached project "Repro"2. Open scene "Scenes/Main Menu"3. Enter Play mode4. Without exiting Play mod... Read more
Lighting glitches when Game View is redrawn outside of the Play Mode
How to reproduce:1. Create a new URP 3D Sample project2. Open the "TerminalScene" scene3. Open the Game View4. Click and drag the mo... Read more
Static Emissives table in Light Explorer has missing column header
Steps to reproduce: Open a Unity project Open Light Explorer via Window > Rendering > Lighting Navigate to the Static Emissive... Read more
Light Explorer Search functionality has no character limit
Steps to reproduce: Open a Unity Project Open the Light Explorer at Window > Rendering > Light Explorer Copy a large amount of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- Addressables Profiles and Analyze windows no minimum window size
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject