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[WebGL] Fullscreen mode does not work on Safari
To reproduce:1) Build and run any project for WebGL2) Open localhost url in Safari3) Click on the full-screen icon Desired outcome: ... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
Error when going into playmode with Maximize on Play
Reproduction steps:1. Open the attached project2. Check the "Maximize on play"3. Play - Note, Changing layout fixes the problem Actu... Read more
Problem with automatic orientation change and physic bodies in 2D on the...
Repro'd on 5.3.4f1. Specifically, what I'm seeing here is that portrait upside down doesn't work. User can set autorotation but when... Read more
[WebGL] UnityWebRequest.downloadProgress always returns 0 in WebGL
Reproduction steps:1) Build attached project for WebGL and run2) Click on "Start download".--- Progress (printed in the upper left c... Read more
Game view not rendering as Editor view and vice versa sometimes
Steps to reproduce:1. Download and open project "FadeExperiment"2. Open scene "Fade/Samples/UI"3. Play the scene4. Click the "Push B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS