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0
votes
Fixed
0
votes
Fixed

[docs] 'Linear Rendering Hardware Sampling' should be changed to 'Linea...

Docs - Manual

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Feb 23, 2015

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Version/s: 5.0.0f3

The property "Linear Rendering Hardware Sampling" seems wrong in PlayerSettings. It should be 'Linear Rendering'. Documentation/en... Read more

0
votes
Fixed
1
votes
Fixed

Default reflection probe behaviour for particle systems is 'Blend Probes...

Shuriken

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Feb 23, 2015

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Version/s:

Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bo... Read more

0
votes
Fixed
0
votes
Fixed

Selecting a filtered game object in play mode causes a NullReferenceExce...

Project Browser/Hierarchy

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Create new project 2. Type d in hierarchy search 3. Select Directional Light 4. Press play 5. Click on scene vie... Read more

1
votes
Fixed

[WinRT] Building a project with Fsharp.Core.dll fails due to a NullRefer...

WP8

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Feb 23, 2015

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Version/s: 4.6.3f1

To reproduce: 1. Open the attached project. It contains the FSharp.Core.dll 2. Build for WP8, WP8.1, Win 8.1 3. Error is thrown: Er... Read more

6
votes
Fixed

[OSX] Editor performance regression in 5.0 on Mac (when multiple views a...

Window management

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Feb 23, 2015

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Version/s: 5.0.0f3

To reproduce: 1. Open attached project 2. Open Test scene 3. Notice that scene runs at 30 fps 4. Maximize Game view 5. Notice that... Read more

0
votes
Won't Fix

AutoRotation is not functioning with iOS5.0

iOS

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Feb 23, 2015

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Version/s: 4.6.3f1

To Reproduce: 1. Deploy the attached project to an iOS5 device. 2. Observe that AutoRatation is not working (ios native gui windows... Read more

0
votes
By Design

[WP8] Setting a requirement in the solution causes it to throw an error ...

WP8

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Feb 23, 2015

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Version/s: 5.0.0f3

o reproduce: 1. Create a new project 2. Build for WP8 3. Open up the solution 4. Open up the WMAppManifest.xml 5. In the requirement... Read more

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