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uGUI lighting scene box is magenta on WP8
To reproduce: 1. Open attached project 2. Include the lighting scene in the build 3. Build & run for WP8 4. Notice that the box is m... Read more
Drag and Drop scene doesn't work in standalone build
Steps to reproduce : - import the UI Example Project - build and run the Drag and Drop scene and notice that it's not functional *... Read more
Order in layout is lost after upgrading the project to 5.0
Steps to reproduce : - create a new project in 4.6 - create a few buttons - add an empty game object with the Grid Layout componen... Read more
Runtime PolygonCollider2D generation on Android is different than in Editor
PolygonCollider2D doesn't get adjusted on Android whereas on other platforms it works normally. Read more
AssetBundle.Unload errors
-e: On Linux, you can't call AssetBundle.Unload(false) at all. The first call will report: "AssetBundle.Unload(false) shouldn't be c... Read more
Calling Move() on the GameObject which has Rigidbody and CharacterContro...
Summary of discussion: This behavior is the same as 4.x, but in 4.x it would miss small colliders which 5.0 got better at due to new... Read more
Changing the animated property to be Rect Transform Scale and trying to ...
To reproduce: 1. Open attached project 2. Open broken scene 3. Press play 4. Press buttons to change panels 5. Notice it doesn't ... Read more
Disabled input field crashes Unity when playing
To reproduce this bug: 1. Create a new project 2. Create an input field 3. Play 4. Stop 5. Disable input field in the hierarchy 6.... Read more
Linux: GI produces white noise in player
To reproduce: 1. Open attached project 2. Open scene 1 3. Bake GI 4. Build to Linux standalone 5. Run and notice white noise all ove... Read more
EnlightenBakeManager Error thrown when cancelling build of scene with Ar...
To reproduce: 1. Open attached project 2. Build to standalone 3. Cancel build while it's building something with Enlighten (right af... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- The "StringComparer.InvariantCultureIgnoreCase.GetHashCode()" returns different Hash Codes for the same word with the only difference being case sensitivity in WebGL
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- [SpeedTree] Wireframe mode not rendering correctly ST assets
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