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Fixed
Votes
1
Found in
Issue ID
674688
Regression
No
Default reflection probe behaviour for particle systems is 'Blend Probes'. Should be 'off'.
Very infrequent that you would want particles shaders to read reflection probes. Also causes issues when testing reflection probe bounding boxes.
IsFinite(outDistanceForSort)
UnityEditor.DockArea:OnGUI()
IsFinite(outDistanceAlongView)
UnityEditor.DockArea:OnGUI()
state.minMaxAABB.IsValid ()
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