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Particle Effect is delayed every time after pausing/resuming effect
To reproduce:1. Open attached project2. Open TestScene3. Select 08 GameObject4. Change Start Delay to 55. Simulate particle effect6.... Read more
[ReflectionProbes] Manually baked multiple reflection probes reference t...
Reproduction steps:1. Create a new Unity project.2. Go to "Window > Lighting > Scene" and uncheck "Auto" checkbox.3. Save the ... Read more
Inherited class from NetworkLobbyManager has extra PlayerPrefab field in...
How we can reproduce it using the example you attached1 Open attached project and scene "sc1"2 Select "GameObject" in Hierarchy and ... Read more
Collecting information about exporting large package has a huge delay wi...
Collecting information about exporting large package has a huge delay with confusing "Nothing to export" message How we can reproduc... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more
[WebPlayer] Failed to decompress data for the AssetBundle 'WebStartData'
Steps to reproduce:1. Download and open project "Boyscout"2. Build and run scene "_Scenes/Main" for Web Player platform3. In opened ... Read more
Unity.exe + UnityHelper.exe is fully consuming 3 CPU cores while on logi...
Reproduced in 5.3.3p2 Repro steps: 1. Open up editor2. Log out of your Unity account3. Start entering your credentials4. Observe CPU... Read more
[WebGL] Fullscreen mode does not work on Safari
To reproduce:1) Build and run any project for WebGL2) Open localhost url in Safari3) Click on the full-screen icon Desired outcome: ... Read more
[shaders][glsl-optimizer] Compiling shaders for Metal or GL2/GLES2 is sl...
Building game with complex shaders (involving loops etc.) for Metal or GLES2.0 targets seems to be spending a lot of time inside use... Read more
5.3 displays disabled "Message" and "Is Warning" fields in scene inspector
Since 5.3, when selecting a scene file, the inspector displays disabled fields called "Message" and "Is Warning". Not sure what they... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Error ‘cannot use casts on l-values’ when a variable is assigned inside a second-level nested if statement before being used in a conversion
- "You cannot save to an invalid folder" warning dialog box is shown when canceling Tile Palette creation
- Global Volume visual details are blurred when Tonemapping mode is set to any other than 'ACES'
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene