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UI text input does not support copy/paste on WebGL build
How to reproduce: 1. Create a new project 2. Place UI>Input Field to the scene 3. Save the scene 4. Play it, copy and paste somethin... Read more
WebSocket4Net not supported on IL2CPP
TO Reproduce: 1. Open " .zip" attached to the the post. 2. Deploy with IL2CPP observe that WebSocket.State is stuck at connecting a... Read more
[iOS][IL2CPP] Build fails when there is dll plugin in the folder "Plugin...
To Reproduce: 1. Open the attached project and build (make sure that backend is set to ill2cpp). 2. Observe the: "Error building P... Read more
Can't load the scene in the assetbundle
Can not load the second scene in the assetbundle, when there are two scenes in the assetbundle. Tested both, the new and the legacy... Read more
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling'
'Manual>Reflection Probe' misses description for 'Use Occlusion Culling' /Manual/class-ReflectionProbe.html There's a checkbox in ... Read more
UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce: 1. Open the attached project "676201IsPlayingBug.zip" 2. Open and Play "test" scene 3. Notice that UnityEditor.Edi... Read more
Application.logMessageReceivedThreaded doesn't appear to log any messages
How to reproduce: 1. Open attached script in a new project 2. Attach script to any game object 3. Play the scene - The script shou... Read more
[Mecanim] animator.gameobject.setactive(false) causes Editor to crash
How to reproduce: 1. Open the attached project "676190Anim.zip" 2. Open test scene 3. Play it and Unity will crash 4. Game Object ha... Read more
GizmoType.SelectedOrChild is ignored when parent is selected
1. Open 'Scene' in the included project. 2. Note the 'Thing' MonoBehaviour with an accompanying editor class configured to draw a ... Read more
SurfaceEffector2D prevents other forces from being applied, such as to m...
The problem here is that the impulse-force being applied is swamping any forces that the end-user is applying. Note that you cannot... Read more
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