Search Issue Tracker

0
votes
Duplicate

Build gets stuck saying "Building level 0: testscene (Enlighten - Cluste...

Global Illumination

-

Nov 01, 2014

-

Version/s: 5.0.0b9

Open the attached project, go to Build Settings and try to build a standalone player. The build start, but never passes over "Buildi... Read more

0
votes
Won't Fix

Crash when trying to build for Web GL

WebGL

-

Oct 31, 2014

-

Version/s: 5.0.0b9

Try to build the attached project for WebGL. You will get the error: Unhandled Exception: System.Reflection.ReflectionTypeLoadExcept... Read more

0
votes
Fixed

No realtime shadows on my GPU (Intel HD 4000)

Shadows/Lights

-

Oct 31, 2014

-

Version/s: 5.0.0b11

1) What happened No realtime shadows on my setup 2) How can we reproduce it using the example you attached Open attached project an... Read more

2
votes
Fixed

[Particles] Particles do not generate tangent frame in Billboard renderi...

Shuriken

-

Oct 31, 2014

-

Version/s: 5.0.0b11

Steps to reproduce: -Open the attached scene (ivy_files) -Select the Particle System in the Hierarchy Tab -Simulate the system in th... Read more

0
votes
Fixed

reasons for lack of WebGL build option in 32bit editor need to be obvious

WebGL

-

Oct 31, 2014

-

Version/s: 5.0.0b11

-e: due to the build tools all being available in 64bit the 32bit editor won't get a webgl build option. but it doesn't say so anywh... Read more

0
votes
Fixed

Standard shader: Normal map does not work correctly

Shaders

-

Oct 31, 2014

-

Version/s: 5.0.0b9

To reproduce this bug: 1.Open the attached project 2. Open 'shaderTest' scene 3. Notice 2 cubes. Left one uses Legacy Shaders and r... Read more

0
votes
Fixed

Reflection Probes, Default skybox, Lightmap texture cause Textures::Relo...

Graphics - General

-

Oct 31, 2014

-

Version/s: 5.0.0b11

To reproduce: 1. Deploy Sample Assets 5.0 project to WP8 (development build). The startup scene should be the menu scene 2. Hit the ... Read more

0
votes
Fixed

MaterialEditor.PropertiesDefaultGUI() misses method signature

Docs - Scripting Reference

-

Oct 31, 2014

-

Version/s:

MaterialEditor.PropertiesDefaultGUI() misses method signature And 'void returns true' is unconvincing. Current page content: ------... Read more

2
votes
Won't Fix

Checking/unchecking the "Use Direct3D 11" checkbox changes Canvas position

UI

-

Oct 31, 2014

-

Version/s: 4.6.0b21

To reproduce: 1. Open attached project 2. Open test scene 3. Check/Uncheck "Use Direct3D 11" checkbox in Standalone build settings (... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.