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[PixelPerfect] Enabling Pixel Perfect Canvas will only render text - no ...
NOTE: This only happens when using UI DLLs built using code found in official Unity UI repository: https://bitbucket.org/Unity-Techn... Read more
Project fails to compile with UNetWeaver error: Exception :System.Argume...
Steps to reproduce: 1) Unzip the attached file (case756566.zip) and open it in Unity. 2) An error message appears in the console: U... Read more
[OSX] Standalone player doesn't work with OS X El Capitan split-screen o...
Steps to reproduce: 1. Open attached project 2. Build and run for Mac Standalone 3. Switch to fullscreen by clicking the green circ... Read more
[AssetBundles] Crash in AnimationClip::GetRuntimeAsset when instantiatin...
To reproduce: 1. Open attached project 2. Run Scene 3. Editor crashes Regression from 5.2.4f1 Reproducible: 5.3.1p1, 5.4.0b1 Read more
IL2CPP fails generating code
1. Open attached project 2. Build to WebGL or iOS with IL2CPP 3. Building will fail /Assets/../Temp/StagingArea/Data/il2cppOutput/t... Read more
Frame & Auto-fit
1) Frame ("f" hotkey) presently has two issues... 1a) Framing with multiple GOs selected, presently only frames the first selected G... Read more
[AW] Frame "f" in Curves view is inconsistent with Dopesheet view
Framing (f) a selection in the Dopesheet, frames selected keys as expected... Framing (f) a selection in the Curves, does not frame... Read more
SyncVar custom attribute on SyncList causes double serialization
Putting the [SyncVar] custom attribute on a SyncList member variable causes the contents of the SyncList to be serializaed twice whe... Read more
Crash in Application::SetupProjectPathWithOpenFile when playing scene
To reproduce: 1. Open attached project 2. Play Scene_0 3. Editor crashes Reproducible: 5.3.1p1, 5.4.0b1 Regression from 5.2.4f1 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
- Crash on OnDemandScheduler::HandleImportWorkerLogs when performing various Unity operations
- Caret is incorrectly offset when naming a file with a lot of characters in the Project window