Search Issue Tracker
[Audio]Low pass filter effect on Audio listener has no effect
Low pass filter effect on Audio listener has no effect 2. How we can reproduce it using the example you attached-Launch the attached... Read more
GPU profiling is not supported on MIPAD from Unity 5
Unity shows that GPU profiling is not supported for Xiaomi MIPAD since Unity 5, even though it worked fine in Unity 4 Read more
If start Server and Client are in Standalones and connect them - on clos...
What happened - Windows 7 64b - reproduces on 5.3.3p2 and 5.4.0b8When you start Server and Client in Standalones and connect them - ... Read more
VR Samples GUI Arrows contain an Animator which is not being used
1. Crate a new project2. Open "Maze" scene3. Camera->VROrbitCamera->GUIArrows Expected result: no Animator or animator that do... Read more
[ODR] Memory not cleaned properly when OnDemandResourcesRequest is disposed
To Reproduce: 1. Open the attached project, on 'Loader' (Scene StartScene) uncheck 'Use Streaming Assets' and check everything else.... Read more
[WebGL] UV error w/ localScale
-e: see title, instead of rendering a cube it renders big black areas -repro:--run scene in editor--notice nice lines for the cube--... Read more
[OSX] Opening the some views (In different window) results in bordless w...
Info:First time opened view (seperated window) has no borders/shadows. Project Steps:1. Open project.2. Open "console view", make su... Read more
Sometimes it is unable to Unlink or Link the project in the Connect window
this bug consists of two in fact - please see comments - one comment for one part of the bug(please use Editor.log only attached in ... Read more
[RenderTexture] New Render Texture preview in Project and Inspector tabs...
New Render Textures appear with visual artefacts in the Project/Inspector previews in OSX editor. Repro steps:1. Open attached proje... Read more
[iOS] xCode crashes when "Resources tags" tab is opened
To reproduce:1. Open attached project2. Switch build platform to iOS3. In the Player settings enable "Use on demand resources"4. Bui... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS