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Crashes on VerifyAssetsForBuildTarget when opening a project
To reproduce: 1. Open the attached project. The project should load, and then Unity should crash. Read more
[GLCORE] Render texture is stretched when there are multiple cameras in ...
To reproduce: 1. Open attached project (resize test.zip) 2. Open "resizetest" scene 3. Open the Game window 4. Resize the Game windo... Read more
[OSX] TextGenerator crashes Unity when <quad> occurs on line break
How to reproduce: 1. Open the attached project 2. Open Bug scene 3. Change Shading Mode to Shaded Wireframe in the scene 4. Select T... Read more
Undocked windows doesn't get scaled when moved to different scaling monitor
To reproduce: 1. Undock console 2. Move console window to another monitor 3. Observe that console window doesn't get scaled 4. Mov... Read more
ParticleSystem doesn't play if method is called via Invoke
How to reproduce: 1. Open the attached project 2. Open and play main scene 3. In test scene you can find Particle System object ans ... Read more
Rigidbody doesn't fall after calling transform.Translate(0, -1, 0)
To reproduce follow the steps: 1. Open "Test.zip" project 2. Run the "Test" in editor 3. Click it a button shown in left-top corner ... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
Script value in the inspector reverts to default after renaming public f...
Steps to reproduce: 1. Download and import attached project. "PublicValueRenaming.zip" 2. Open scene: main 3. Select game object: o... Read more
Deleting and reimporting NGUI package crashes Unity
How to reproduce: 1. Load the project in 5.2.4f1, open and save the Game scene and close Unity 2. Open the project in 5.3.0f4 3. De... Read more
[Shuriken] "Separate axis" of SubEmitter crashes Unity at ( UpdateTpl<0> )
Reproduction steps: GIF attached below. 1) Create two particle systems. 2) Make one of them SubEmitter of another. 3) In SubEmitter... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Adaptive Probe Volume “No Adaptive Probe Volume in Scene” warning is shown only on the first time and is never shown again when baking the Adaptive Probe Volumes with all the Adaptive Probe Volume components disabled
- “NullReferenceException” thrown in Console when changing Profile field to ‘DefaultLookDevProfile’ in Lighting window after deleting Directional Light
- "GardenDraft_LightingSettings" Asset is included in the URP Sample Template
- “Releasing render texture that is set as Camera.targetTexture!” Error thrown in the Console when undoing/redoing Camera addition in Graphics Compositor window > Render Schedule list
- The cursor moves into wrong place when renaming folder/asset