Search Issue Tracker
Fixed in 5.0.1
Votes
0
Found in
5.0.0f4
Issue ID
681358
Regression
Yes
[CapsuleCastAll] Wrong capsule is cast againt colliders when using CapsuleCastAll
Steps to reproduce this issue:
- Open the attached project
- Open 'bug' scene
- The two green spheres visualize the ends of the collider
- Play the scene with gizmos on
- Observe Scene with Right orthographic view to see 3 expected collisions (the sweep direction is -x).
Observe:
1. Hit on blue sphere is correct
2. Hit on brown sphere is completely wrong position
3. Pink sphere is incorrectly missed
The problem seems to happened whenever the radius is not 1
Worked fine in 4.6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
Add comment