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Fixed in 5.1.0
Votes
0
Found in
5.0.0f4
Issue ID
681387
Regression
Yes
[Gizmos] GizmoType value is multiplied by 2 when using with a DrawGizmo attribute
Steps to reproduce this issue:
- Open the attached project
- Open 'test' scene
- Observe 'parent' gamebobject in the scene view
It should be:
-Green when 'parent' is selected
-Cyan when child of parent is selected
-Red when not selected
Instead those values are different
Workaround: In 'MyComponentGizmo' uncomment the line which shifts right(divides by 2) value of GizmoType and then it works as expected
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