Search Issue Tracker
Fixed in 5.4.0
Votes
5
Found in
5.0.0f4
Issue ID
681251
Regression
Yes
[TextField] Arrow keys do not change caret position in OSX build (Both UI and IMGUI)
Steps to reproduce this issue:
1. Open the attached project
2. Create new scene
3. Attach 'test' script onto any gameobject in the scene
4. It creates GUI.TextField in playmode
5. Build&Run on OSX
6. Try to move caret using arrow keys
7. It does not move
Works fine on Windows
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
ereneld
Nov 29, 2016 17:08
Still issue on 5.4.2x . Arrow keys are not working on Mac OS X on text fields.
:(
msweet37
Jul 26, 2016 18:57
Just tried this in 5.4.0f2 and my Mac OS-X build still doesn't allow moving via the arrow keys in GUILayout.TextField if it is embedded in a GUI.Window. I'm not sure if it works if it's not embedded.
This works fine in the editor, just not OS-X builds. Although command-arrow will bring you to the head or end of the field in a build.
MingzhaoXu
Apr 08, 2016 02:49
Still have this problem on Unity 5.3.4f1.
mark_ff
Jan 25, 2016 11:17
Return key is also broken. This bug is preventing us upgrading the mac version of our game to Unity 5.