Search Issue Tracker
Duplicate
Votes
1
Found in
5.0.0f4
Issue ID
681246
Regression
No
[AssetBundles] Bundles with variant lose references to bundles without variant
To reproduce:
1. Open attached project. It has a texture that is set to be in an asset bundle with a variant (high). There is also a material that references the texture - it is set to be in an asset bundle without a variant
2. Open scene "test"
3. Enter play mode - the asset bundles are loaded and the material is applied on a sphere
4. Click the sphere and expand it's material - notice that the texture is 'none'. The reference has been lost.
The same issue happens if the material is in an asset bundle with a variant while the texture is in a bundle without a variant.
The issue does not happen if both asset bundles don't have a variant or both have a variant.
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Warning of an unknown Script missing is logged when selecting VFX in Play Mode
- Vertical and horizontal scrollbars appear and disappear when dragging an attribute to a different position within the Shader Graph Hierarchy
- AudioSource.PlayDelayed() does not work with Audio Random Containers
- Compatible with the VFX Graph Shader Graph can't be dragged and dropped into the "Output" block from the Project window
- [Silicon] Freeze/crash on BrotliDecoderDecompressStream when using System.IO.Compression.BrotliDecoder.TryDecompress
jbooth
Apr 21, 2015 18:44
Having this same issue and others like it.