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[UI] [TEXT] When UI Text's width/height is not an even number text appea...
Reproduction steps:1) Open "FuzzyTextWithRich" attached project2) Open main scene3) Compare both texts in Game View window Expected ... Read more
Using API During Serialization Throws Exception
To reproduce:1. Open attached project2. Open "_MainScene"3. Play the scene Actual behavior: errors in the Console:"AssetPathToGUID i... Read more
Updating Animator from Event recursively triggers event
I call a method from an AnimationClip event. If I call Animator.Update from inside that method the Animator will re-trigger the even... Read more
Flickering shadows from Point lights
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the shadows on the boxes flicker as the moving Point Lig... Read more
[iOS] Point lights are visible through TextMesh Pro game objects
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
[OSX][Chrome] Errors thrown on content load: bad name in getProcAddress
-e: there are errors thrown in Chrome (49) on OSX, no such errors in FF or with Chrome on Windows--same for 5.2, 5.3, 5.4, so it loo... Read more
[iOS] Transparent objects become opaque when viewed from behind with a P...
How to reproduce: 1. Open attached project2. Add 24 - Surface Shader Example.unity scene to build settings3. Build to iOS and run4. ... Read more
[OS X] Deleted project isn't removed from project selection window
Steps to reproduce:1. Create new project in Unity2. Close and Restart Unity to project selection window3. Delete folder project from... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present