Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.0.0f4
Issue ID
681844
Regression
No
Physics2D velocity of the rigidbody changes without OnCollision methods being called
Steps to reproduce:
1. Open attached project's scene "testScene".
2. Enter play mode.
3. Big bullet is destroyed with one small bullet, other changes velocity.
(If this is not happening try disabling/enabling Repeat Script of GameObject game object.)
Expected: Both small bullets are destroyed, or not destroyed bullet not changing velocity.
Change Time.timeScale to 0.5f and the issue is not there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The search field has an additional icon that has no functionality
- Splash Image logo is shown after being removed when pressing the Preview button
- Crash on GenerateParticleGeometry when creating certain particles
- HD Sample Buffer returns black for Rendering Layer Mask when Custom Pass Volume is not active
- SpriteRenderer has wrong input color when associated material uses SRPBatcher
Add comment