Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.0.0f4
Issue ID
681844
Regression
No
Physics2D velocity of the rigidbody changes without OnCollision methods being called
Steps to reproduce:
1. Open attached project's scene "testScene".
2. Enter play mode.
3. Big bullet is destroyed with one small bullet, other changes velocity.
(If this is not happening try disabling/enabling Repeat Script of GameObject game object.)
Expected: Both small bullets are destroyed, or not destroyed bullet not changing velocity.
Change Time.timeScale to 0.5f and the issue is not there.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on nvoglv64.dll when opening a project
- [RenderGraph] [CameraStacking] Passes are failing when CameraStacking and RG are enabled
- Physics and Raycast have different behavior when enum is exposed in the Editor
- TextField's text is mixed up and overlapping when "Noto Sans-Display" font is used
- TutorialManager Warnings are thrown when creating Test Track, LEGO or 2D Platform microgame template projects
Add comment