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Fixed in 5.3.0
Votes
10
Found in
5.0.0f4
Issue ID
681865
Regression
No
LayerMask.GetMask() ignores the "Default" layer
How to reproduce:
1. Open a new project
2. Create a script named GetMaskBug.cs with the following contents:
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class GetMaskBug : MonoBehaviour {
public LayerMask defaultMask;
public LayerMask ignoreRaycastMask;
public LayerMask waterMask;
void OnValidate () {
defaultMask = LayerMask.GetMask("Default");
ignoreRaycastMask = LayerMask.GetMask("Ignore Raycast");
waterMask = LayerMask.GetMask ("Water");
}
}
3. Save the script and return to the editor
4. Attach the script to any object in the scene
- Note how the Default Mask property says "Nothing" while the rest appear to work fine
- This also happens when using LayerMask.GetMask(LayerMask.LayerToName(0))
Comments (4)
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pippo4president
Nov 08, 2016 20:27
Had similar issue when my layer was named "Enemies", switched name to "Monsters" and everything worked as expected. This was in Unity 5.4.1f1 in Linux
mateiasu
Feb 27, 2016 16:30
You can remove the last comment. I accidentally opened 5.1.0 ...
mateiasu
Feb 27, 2016 16:19
Can we please reopen this? I'm experiencing this in 5.3.2f1.
grrosegr
Mar 27, 2015 19:05
Yep, also got this issue.