Search Issue Tracker
Fixed in 5.3.0
Votes
10
Found in
5.0.0f4
Issue ID
681865
Regression
No
LayerMask.GetMask() ignores the "Default" layer
How to reproduce:
1. Open a new project
2. Create a script named GetMaskBug.cs with the following contents:
using UnityEngine;
using System.Collections;
[ExecuteInEditMode]
public class GetMaskBug : MonoBehaviour {
public LayerMask defaultMask;
public LayerMask ignoreRaycastMask;
public LayerMask waterMask;
void OnValidate () {
defaultMask = LayerMask.GetMask("Default");
ignoreRaycastMask = LayerMask.GetMask("Ignore Raycast");
waterMask = LayerMask.GetMask ("Water");
}
}
3. Save the script and return to the editor
4. Attach the script to any object in the scene
- Note how the Default Mask property says "Nothing" while the rest appear to work fine
- This also happens when using LayerMask.GetMask(LayerMask.LayerToName(0))
Comments (4)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Frame Debugger On” text color not maintained across different Editor Themes in toolbar
- Rendering artefacts appear in the Game view window when maximizing/minimizing Inspector window and Frame Debugger is Enabled
- [MacOS] AdvancedDropdown in the Profiler is not scrollable even when not all options in the list are visible
- Memory leak when a lot of Particle Systems instantiated while Profiler is open
- "ArgumentOutOfRangeException" error is thrown when trying to delete letters from an RTL TextField when using the Advanced Text Generator
pippo4president
Nov 08, 2016 20:27
Had similar issue when my layer was named "Enemies", switched name to "Monsters" and everything worked as expected. This was in Unity 5.4.1f1 in Linux
mateiasu
Feb 27, 2016 16:30
You can remove the last comment. I accidentally opened 5.1.0 ...
mateiasu
Feb 27, 2016 16:19
Can we please reopen this? I'm experiencing this in 5.3.2f1.
grrosegr
Mar 27, 2015 19:05
Yep, also got this issue.