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[Android] Reflective surfaces are almost totally black on Samsung Galaxy...
Reflective surfaces are almost totally black on Samsung Galaxy S III Mini ARM Mali-400 Read more
[Android] Reflection probes are too bright with GLES3
Reflection probes are too bright with GLES3 Read more
[Android] Reflection probes give completely wrong results on Samsung Gal...
Reflection probes give completely wrong results on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
[Android] Directional light GI has a discrete gradient on Samsung Galaxy...
Directional light GI has a discrete gradient on Samsung Galaxy S2 Plus Read more
[Android] Reflection probe is blurry on GLES 2 devices
Reflection probe data is blurry on GLES 2 devices Read more
[OSX] Screen.SetResolution allows all resolutions
Info:Screen.SetResolution doesn't restrict resolutions, for example it allows resolution 0x0 (That is useless, unless you really wan... Read more
Doubleclicking on warnings for tree fbx models cause errors
Editor warnings are opened in MD and VS2. How we can reproduce it using the example you attached 1. Open Attached project, Test scen... Read more
[Android] Objects lit by GI have strange lines on them only on Samsung G...
Objects lit by GI have strange lines on them only on Samsung Galaxy S III Mini VE with Vivante GC1000 Read more
Scripts are missing on gameobjects after refactoring class name in MonoD...
- Add a script and attach it to any gameobject on the scene- Open this script in MonoDevelop- Refactor class name in the script to s... Read more
Cannot undo Toggle bypass on an effect
Steps to reproduce : - create a new Audio Group- add an effect- click the dot next to it to Toggle bypass on that effect- press ctrl... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS