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Lambert with SurfaceOutputStandard parameter outputs "Syntax error"
Steps to reproduce:1) open users attached project2) select 'SurfaceLambert' shader from project view3) notice the printed error Actu... Read more
AnimationEvent at frame 0 or 1 is triggered once on Layer with 0 weight
How to reproduce:1. Open the attached project2. Open and play example scene3. Notice that event is fired once. See in the console "E... Read more
[IL2CPP] PerformanceCounter on iOS with IL2CPP doesn't work
PerformanceCounter on iOS with IL2CPP doesn't work Read more
[DirectX] GrabPass causing vertical flip on Blit when using temporary Re...
Reproduction steps:1) Open attached project "FlippingBug"2) Open scene "FlippingTest"3) Enter play mode--- You should see that the g... Read more
[Firefox] Releasing MMB/RMB outside the player does not register release
Reproduction steps:1. Open the attached project2. Attach "TestMouse" script to the Camera gameobject3. Build the game on "Web Player... Read more
[WSA] TouchScreenKeyboard.wasCanceled is always false
On WSA platform keyboard wasCanceled flag is always false. TouchScreenKeyboard.wasCanceled is not supported on WSA by design. Docume... Read more
Unable to deselect objects using ctrl + area selection tool if prefab co...
Steps to reproduce: 1. Open attached project "784006.zip"2. Open scene "repro"3. In hierarchy, notice "Cube"4. Expand it and select ... Read more
Setting CharacterController.center wil trigger OnTriggerEnter/OnTriggerE...
Steps to reproduce: 1. Open attached project "783968.zip"2. Open scene "TriggerTest/trigger"3. Run it4. Press "Adjust" button, which... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
- White lighting artifact when a point light with a small emission range and "Hard Shadows" touches an object while a directional light with "Soft Shadows" and another point light are present