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Interactive and BlockRaycast values becomes true when game object is dis...
To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more
Text Mesh Pro in canvas causes drop in fps on some iOS devices
Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more
[Mecanim] Animation's Curves flicker between each other
How to reproduce: 1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation) 2. Select Piter in t... Read more
[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window
How to reproduce: 1. Open the attached project "646469Animation.zip" 2. Open the "test" scene (it has simple game object, animation... Read more
OnEndDrag is called when you click a UI object
To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. There is a UI image with a script which has OnBeginDrag, O... Read more
The Event Trigger Component just has a spelling error. "Sumbit", instead...
The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more
Crashes when clicking on transition arrow in mecanim
To reproduce: 1. Open attached project 2. Open testbed scene 3. Open animator window 4. Select Nero game object (PlayerCharacter->T... Read more
No way to set InputField's text by script
To reproduce: 1. Open attached project 2. Open Test scene (The test scene has a single input field. Attached is a script that just... Read more
created a new animation and the normal trigger stays on
To reproduce: 1. Open attached project 2. Open "new" scene 3. Press Play 4. View in animator window that the Normal trigger is on 5... Read more
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