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1
votes
Fixed

Interactive and BlockRaycast values becomes true when game object is dis...

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Create new project 2. Add Canvas to scene 3. Add Canvas group component to Canvas 4. Set Interactive and BlockRayc... Read more

1
votes
Won't Fix

Text Mesh Pro in canvas causes drop in fps on some iOS devices

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

Text Mesh Pro GUI object may cause drop in fps on some iOS devices. Framerate picks up, if the Text Mesh Pro Object is on another ca... Read more

0
votes
Fixed

[Mecanim] Animation's Curves flicker between each other

Animation

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Nov 09, 2014

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Version/s:

How to reproduce: 1. Open the attached project "646473Animation.zip" (It has .fbx file imported with Animation) 2. Select Piter in t... Read more

0
votes
Fixed

[Mecanim] Ctrl-C and Ctrl-V doesn't work in Animator window

Animation

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Nov 09, 2014

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Version/s: 4.6.0f1

How to reproduce: 1. Open the attached project "646469Animation.zip" 2. Open the "test" scene (it has simple game object, animation... Read more

1
votes
Fixed

OnEndDrag is called when you click a UI object

UI

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Nov 09, 2014

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Version/s: 4.6.0f1

To reproduce this bug: 1. Import the attached package 2. Open 'scene' 3. There is a UI image with a script which has OnBeginDrag, O... Read more

0
votes
Fixed

The Event Trigger Component just has a spelling error. "Sumbit", instead...

UI

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Nov 08, 2014

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Version/s: 4.6.0f1

The Event Trigger Component just has a spelling error. "Sumbit", instead of "Submit" Read more

0
votes
Fixed

Crashes when clicking on transition arrow in mecanim

Animation

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Nov 08, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Open attached project 2. Open testbed scene 3. Open animator window 4. Select Nero game object (PlayerCharacter->T... Read more

0
votes
Fixed
1
votes
Fixed

No way to set InputField's text by script

UI

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Nov 07, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Open attached project 2. Open Test scene (The test scene has a single input field. Attached is a script that just... Read more

1
votes
By Design

created a new animation and the normal trigger stays on

Animation

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Nov 07, 2014

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Version/s: 4.6.0f1

To reproduce: 1. Open attached project 2. Open "new" scene 3. Press Play 4. View in animator window that the Normal trigger is on 5... Read more

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