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[VR] Combination of Player settings changes crashes Unity Editor
Using a simple project (probably any project) the Editor will crash if:1) When the Editor session starts, VR is enabled and default ... Read more
[Android] Loading time significantly longer if loading ralated asset fro...
Reproduction steps:1)Import users submitted project and build for Android.2)Build asset bundles via editor drop down menu "AssetBund... Read more
Gizmos of camera are misdrawn if camera uses custom projection matrix
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Select main camera and notice that gizmos and camera's view do no... Read more
[Crash] Loading movie texture on scene load crash
What happened:The editor occasionally crashes (aprox 20% of the time) with a directx11 access violation error when setting up an ext... Read more
Bool PropertyField is unclickable if it is Indented and has low labelWidth
Steps to reproduce: 1. Open attached project "776991.zip"2. Open scene "repro"3. In hierarchy, select Direction Light4. Notice that ... Read more
[DualMonitors] Canvas physical location doesn't update to the second mon...
Reproduction steps:1. Open and build "New Unity Project" project.2. Click on the button in the left bottom corner of the first monit... Read more
[Preview] GameObject is partially rendered when camera with "Don't clear...
Steps to reproduce:1. Download and open project "camera"2. Open "Main" scene3. Select Main camera4. Play the scene and look at Camer... Read more
[Plugins] Cannot pinvoke into a DLL which depends on another plugin on t...
In the project, there are two DLLs: A.dll and B.dll. A.dll depends on B.dll. You try to pinvoke into A.dll, you'll get a DllNotFound... Read more
Using instancing reduces performance when compared to not using instancing
How to reproduce: 1. Open attached project2. Open the scene main.unity3. Open the Profiler window4. Play the scene- Make a note of t... Read more
[Linux] controller mapping not matching other platforms
-e: see title, 360 controller mapping is different from windows standalone and editor -repro:--open attached project on windows--run... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS