Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.0f4
Issue ID
682850
Regression
Yes
[Material] Emissive and Transparent properties are not properly copied to new material
Steps to reproduce:
1. Open attached project's scene "Default"
2. Enter play mode.
3. Observe not correctly copied materials:
Two cubes in a front should look the same, two cubes and the back should change colors randomly. Right cubes have copied materials from left cubes.
4. In "Color Change Dest" and "Transparent Dest" inspector expand material component. One at the back ("Color Change Dest") starts working, at the front "Transparent Dest" gets correcrt color, but transparency is still not displayed correctly.
5. Exit play mode.
6. Select "Color Change Dest" and "Transparent Dest" and in the script "Copy Material" check "Copy Shader Keyword".
7. Enter play mode.
8. Cubes look like after step 4. (Transparency is still not displayed correctly)
-
eheimburg
May 24, 2015 03:26
This bug makes it impossible to actually use Unity 5 "standard" shaders with dynamically configured content. It's a huge deal that breaks large-scale workflows, and it should be a hell of a lot higher priority.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] [Vulkan] Cubes stuck on the first few frames of rotation and application flickering when an Overlay Camera is added to the Camera Stack with MSAA enabled
- Profiling information icon does not update for Light Mode
- [Linux] Type to select functionality is missing for drop down menus
- TextMeshPro calculates Width Compression incorrectly when using certain values in the WD% field
- VFX Graph link contrasts fail WCAG guidelines
This is a duplicate of issue #677642