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Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
[ES] Masking does not work on Tegra 4 in Unity 5
Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more
[OSX] Render Texture does not work in Firefox, Safari
How to reproduce: 1. Open attached project 2. Open scene Main.unity - Note how there is a cube properly rendered onto the texture ... Read more
Lightmapping produces incorrect result (one wall panel is darker than th...
The far wall (on +z axis) is made from 3 planes. The middle plane comes out much darker when light is baked. Looking like this: http... Read more
[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...
Steps to reproduce this issue: 1. Open the attached project 2. Open 'Main' scene -The scene has mesh with vertex colors which is bu... Read more
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