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#pragma target in some shader does not work
Setting pragma target does not seem to affect certain shaders. Repro steps: 1. Open TestScene from the attached project. 2. Open th... Read more
Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
[MeshFilter] mesh does not disappear when deleting its mesh filter
Steps to reproduce: 1. Download and open attached project. 2. Open scene: main 3. Select game object in Hierarchy: Cube 4. In the ... Read more
[LOD][TreeCreator][Shadows]Uninformative error is shown/shadows are corr...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'test.unity' scene; 3. Drag any SpeedTree .spm model (for instance,... Read more
Deleting a component doesn't break a prefab
Steps to reproduce the issue: 1. Create a new project 2. Add a component to an existing game object 3. Prefab the game object 4. Del... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
Opening scene crashes at: DrawUtil::DrawMeshRaw
Steps to reproduce: 1) open the project 2) open scene 'Demo' - observe crash Regression started 5.3 Read more
Crash when game object that is a child of a missing prefab is deleted
Reproduction steps: 1. Open attached "test0" Unity project. 2. Open "Scenes > Spells Test" scene. 3. Expand and delete "UI Parent > ... Read more
[Networking/ClientRpc] Declaring more than 64 ClientRpc with attributes ...
Steps to reproduce: 1) open project 2) script 'NetObject' 3) uncomment clientrpc RpcFunction65 Expected: compiles Actual: throws an... Read more
Crash in SplatDatabase::RecalculateBasemap when opening scene with terrain
Steps to reproduce: 1) open attached project 2) try opening the scene - observe crash note: project contains only scene and terrain Read more
All about bugs
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