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4
votes
Duplicate
0
votes
By Design

Standard (Specular Setup) shader still has specular when using a black s...

Shaders

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Mar 24, 2015

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Version/s: 5.0.0f4

Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more

0
votes
Duplicate

StandardShaderContextAndContent docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
Fixed

StandardShader docs

Docs - Manual

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Mar 24, 2015

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Version/s: 5.0.0p1

Read more

0
votes
By Design
8
votes
Postponed

[ES] Masking does not work on Tegra 4 in Unity 5

Mobile Rendering

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Mar 24, 2015

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Version/s: 5.0.0f4

Masking does not work on Tegra 4 Android device, with Unity 5 versions Read more

0
votes
Fixed

[OSX] Render Texture does not work in Firefox, Safari

Webplayer

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Mar 24, 2015

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Version/s: 5.0.0f4

How to reproduce: 1. Open attached project 2. Open scene Main.unity - Note how there is a cube properly rendered onto the texture ... Read more

0
votes
Fixed
3
votes
Not Reproducible

Lightmapping produces incorrect result (one wall panel is darker than th...

Global Illumination

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Mar 24, 2015

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Version/s: 5.0.0f4

The far wall (on +z axis) is made from 3 planes. The middle plane comes out much darker when light is baked. Looking like this: http... Read more

5
votes
Fixed

[AssetBundles/Shaders] With "Optimize Mesh Data" enabled, vertex colors...

Shaders

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Mar 23, 2015

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Version/s: 5.0.0p2

Steps to reproduce this issue: 1. Open the attached project 2. Open 'Main' scene -The scene has mesh with vertex colors which is bu... Read more

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