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Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.

Postponed

Votes

8

Found in

5.0.0f4

Issue ID

683315

Regression

No

[ES] Masking does not work on Tegra 4 in Unity 5

Mobile Rendering

-

Masking does not work on Tegra 4 Android device, with Unity 5 versions

Comments (3)

  1. multix

    Nov 25, 2015 23:04

    Actually unbelievable - is TEGRA 4 garbage?

  2. Slawo

    Oct 21, 2015 21:38

    Still a problem in 5.2.2f1

  3. unitycube

    Jul 28, 2015 14:02

    masks do not work on our current nvidia shield build (tried with 5.1.2f1 and 5.0.2f1)

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