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[CPU PLM] Baked shadow angle is not taken into account for indirect bounce
Steps to reproduce: 1. Download Monuments and Obelisks project and open MonumentsAndObelisks scene2. In the Lighting Settings, make ... Read more
OnEnable is called twice if gameobject is disabled and enabled in Awake
Steps to reproduce:1. Download and open the attached project2. Enter Playmode Expected result: onEnable is only called onceActual re... Read more
[Windows] Selecting prefab in Project window crashes the editor
The crash can happen with either of these two stack traces:Object::GetInstanceIDGizmoManager::BuildGizmosFromGameObjectRecursive To ... Read more
[Windows] Calling Undo after DeleteArrayElementAtIndex sets the values to 0
How to reproduce:1. Download and open my attached empty project "UndoTestProject.zip"2. Right click on "Assets" folder, select "Crea... Read more
[Vuforia][Windows] Vuforia package fails to install with "Failed to loca...
Some users get confused which path should be selected when running Vuforia installer on Windows. An error is returned when any other... Read more
Unity crashes after a deactivated child with rigidbody is unparented, it...
How to reproduce:1. Open attached project "RigidBodyCrash.zip" and scene "HardCrash"2. Enter Play mode3. Unparent child called "Chil... Read more
[ShaderGraph] Multiply Bug. Zeroing components in code generation
Generation of multiply code is zeroing out some components 1. Create a new ShaderGraph2. add a Color node3. feed that into a multipl... Read more
[DirectX 12] Editor crashes on Removing Direct3D12 Windows Graphics APIs...
Editor crashes on Removing Direct3D12 Windows Graphics APIs from list Steps to reproduce:1. Create a new project2. File > Build S... Read more
[Package Manager] In App Purchasing package disappears from Package list...
In App Purchasing package disappears from Package list on Update to 2.0.6 Steps to repro:1. Create a new project2. Window > Packa... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Renaming the VFX Graph uses "Enter" for a new line and "Enter + Shift" to confirm instead of vice versa
- RasterCommandBuffer.DrawMeshInstanced light attenuation does not work in the Release build Player
- Main thread freezes when right-clicking on the title bar of a windowed Player on Windows
- “Open” button in Inspector does not function for certain Assets
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title