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[Multi display] Unresponsive UI in second screen with different resolution
Steps to reproduce:1. Download and open the attached project2. Set second monitor different resolution from monitor 1 (eg. 1366 x 76... Read more
[Android] When screen resolution is changed there is a frame with graphi...
Reproduction steps:1) Open attached project "ResolutionChangeBug"2) Build scene "Test" for Android3) Run on a device--- Every second... Read more
Changing to lower Texture Quality breaks baked lighting
When changing Quality Levels at runtime, if the new quality setting has a lower Texture Quality level, then all baked lighting for i... Read more
Camera preview loses its depth test when changing between game and scene...
Steps to reproduce: 1. Download and import attached project. (CameraPreview_Strip.zip)2. Open scene: Classic_E06_F013. Select camera... Read more
[Native plugin] CreateExternalTexture on GLCore returns only pink colour
Reproduction steps:1. Open user's project2. Open scene "MMTSample" - /MobileMovieTexture/MMTUnity/Assets/MobileMovieTexture/Scenes/M... Read more
Unity Editor hangs when editing scripts in play mode
Steps to reproduce:1. Open attached project ("case_785473-MasterPiss").2. Open scene named "ExperimentalScene".3. Press play button ... Read more
[Build Settings] - 5.4 : Switching platforms in build settings can cause...
Description:Crash when switching the platform in the build settings. Repro steps:1.) Download the HoloLens Technical editor preview2... Read more
[Emulation] Shaders with #pragma exclude_renderers gles show up in edito...
1) Open attached project "EmulationBug"2) Open scene "Demo"3) Set build target to Android4) Make sure that Graphics Emulation is set... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping