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uGUI scroll view does not work as expected when instantiated on some And...
Instantiating uGUI scroll view on some android devices causes it to work improperly. Read more
EditorBuildSettings class is not documented
The EditorBuildSettings class is not documented Read more
Random Tree Rotation doesn't work
To reproduce: 1. Open attached project 2. Open tree scene 3. Click place tree tab 4. Ensure that Random Tree Rotation is enabled 5... Read more
Installer does not update available space
Steps to reproduce : - run the installer and notice the space available - delete some files and notice the space is not updated Read more
[Toon/Lit Outline] Toon shader not rendering outline when built
Steps to reproduce: 1. Open attached project 2. Open 'TessellationSample' scene 3. Change one of the spheres shader to Toon/Lit Out... Read more
EditorGUIUtility.PingObject doesn't work correctly with two-column Proje...
How to reproduce: 1. Open a new project 2. Import attached package (bug.unitypackage) 3. Open scene SomeDir/test.unity - Make sure... Read more
For all Standalones player window always show graphics apis for Windows
Changing platform in Standalone build doesn't show platforms graphical device APIs list, it always shows windows graphical APIs. 1.... Read more
With method PlayerSettings.SetGraphicsAPIs you can include same api mult...
You can include same graphical api multiple times. Example code: "GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, Grap... Read more
PlayerSettings.SetGraphicsAPIs doesn't update player editor window
After changing PlayerSettings.SetGraphicsAPIs player editor window is not updated. 1. Open scene "Test". 2. Open player settings (E... Read more
Unity doesn't mark scene as changed after breaking prefab instance
To reproduce: 1.Create new project and a scene. 2.Make any object and create prefab out of it. 3.Save scene. 4.Select prefab in scen... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only the left screen is rendering when using Render Graph Fullscreen Blit in Meta Quest 2
- Context menu with the "Revert" option doesn't appear when pressing the right mouse button on a "Vector2" or "Vector3" property in the Inspector of a custom shader
- Missing Render Feature "Full Screen Pass Render Feature" in any “Universal Renderer Data” asset when upgrading from 2022.3
- Inconsistent ParticleSystemVertexStream.PercentageAlongTrail data range in Trail Texture Modes except "Stretch"
- The Graph Debug Window can be right clicked through and the Node Workspace is manipulated instead