Search Issue Tracker
Fixed
Votes
0
Found in
5.1.0a5
Issue ID
685154
Regression
No
With method PlayerSettings.SetGraphicsAPIs you can include same api multiple times
You can include same graphical api multiple times.
Example code:
"GraphicsDeviceType[] apis = { GraphicsDeviceType.Direct3D9, GraphicsDeviceType.Direct3D9 };
PlayerSettings.SetGraphicsAPIs(BuildTarget.StandaloneWindows64, apis);"
1. Open scene "Test".
2. Open windows player setttings.
3. Click menu item "APIS/D3D9 D3D9".
4. Switch platform (to see changes, this bug is reported).
5. Notice that in "Grahpics APIs for Windows" now show "Direct3D9, Direct3D9".
Reproduced: 5.1.0a5
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on JobQueue::HasJobGroupIDCompleted when closing the Editor while in Play mode on a specific project
- In "Preferences" section the “SpriteShape” menu item, the details page title “SpriteShape”, and “ControlPoint” entries are displayed as code strings rather than formatted UI strings
- Errors thrown constantly when Virtual Offset Debug is enabled and lighting was baked on AMD machine
- Persistent Memory Leak when reloading domain and using Distance-based Ghost Importance
- HDRP project doesn't render in standalone player when using High stripping
Add comment