Search Issue Tracker
Fixed
Votes
0
Found in
5.0.0p3
Issue ID
685173
Regression
No
EditorGUIUtility.PingObject doesn't work correctly with two-column Project Browser
How to reproduce:
1. Open a new project
2. Import attached package (bug.unitypackage)
3. Open scene SomeDir/test.unity
- Make sure no gameobject is selected in the hierarchy view
4. Select the Assets folder in the Project view
5. Go to Tools -> Select Stuff
- This should select the Main Camera in the Hierarchy, as well as ping the TestPing.cs script in the Project view
- However, it does not do that. It simply selects the script in the Project view instead
- Selecting any folder other than Assets causes the script to get pinged properly
- This only happens using the two-column Project window layout and when there is nothing to select in the Hierarchy view (no Main Camera in this case)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on block_locate_free when opening a specific project
- Crash on RaiseException when many polygon handles are drawn
- "Project connected" pop opens again after closing it
- Cloud Code Authoring logs "JsAssetHandler:OpenAsset (int,int) does not match any of [OnOpenAssetAttribute] expected signatures" when opening or switching scenes after Importing the Casual co-op Sample
- NullReferenceException is logged when Importing the Casual co-op Sample via the Multiplayer Center
Add comment