Search Issue Tracker
LargePacket warning during RelayServer games
Warning: "Large state update of 2 bytes for netId:1 from script:XXX" during relay server games. This warning can be ignored by users. Read more
Crash on SelectionRenderQueue::Render when saving shader and clicking on...
Repro steps: 1) Open the project I attached and the only scene in it2) Notice that the desert_stage -> 02c object has AquarelaScr... Read more
[IL2CPP] NotSupportedException is thrown when calling Socket.Dispose fro...
1. Open attached project2. Build to iOS with IL2CPP3. "Thread abortion is currently not implemented on IL2CPP" will be thrown on Soc... Read more
[SphereCast] Convex collision is inconsistent compared to non-convex
Repro steps: 1) Open the project and the only scene in it2) Play the scene and notice a wall, sphere and blue and red raycasts3) Set... Read more
[WebRequest] Editor shows empty error message when WebRequest sends requ...
Repro1. Open attached project2. Run "AudioHandlerTest" scene==>Empty error message appears in console Read more
Unity crashes on launch if "metadata" folder is deleted before launching...
Reproduction steps:1. Open attached "test23" Unity project.2. Close Unity editor.3. Delete "test23\Library\metadata" folder4. Open "... Read more
[AssetBundles] LoadAsset<GameObject>(name) returns null if a bundle cont...
Reproduction steps:1. Open attached project "PrefabNotLoaded"2. Open scene "Demo"3. Enter play mode4. Observe the Console Window--- ... Read more
Bug reporter does not contain link to all search results
How we can reproduce it using the example you attached1. Open BR.2. Enter some text (e.g. Test).3. Scroll down to the search results... Read more
StackTraceLogType.None consumes memory
Repro steps: 1) Open my attached script2) Run and activate Deep Profiler3) In the Deep Profile Select BehaviourUpdate and expand the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- Crash with “Fatal Error! The file ‘MemoryStream’ is corrupted!” when adding a large number in Font Character Rects Size field
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
- VFX Graph font size change does not adjust Sticky Note size when smaller font size is selected
- Rendering Debugger has a “Go to Section” burger button even when the section is already opened and does nothing when pressed