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0
votes
Won't Fix

Ios 'release' builds seem to remove custom attributes on functions

IL2CPP

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Mar 11, 2016

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Version/s: 5.3.1p3

iOS builds seem to remove custom attributes on functions with Release scheme. It works fine with Debug scheme. Read more

0
votes
Won't Fix

[iOS] Cancelling Game Center login results in failure to display Game Ce...

iOS

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Mar 11, 2016

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Version/s: 5.3.3f1

To reproduce:1. Log out of Game Center on iOS device2. Enable Game Center Sandbox mode3. Build app to iOS device4. Once app is runni... Read more

1
votes
Won't Fix

[UWP] Drastically worse performance on Lumia 950 compared to Android dev...

Universal Windows Platform

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Mar 11, 2016

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Version/s: 5.3.2f1

Steps to reproduce:1. Open attached project2. Add "test" scene to build settings and build for WSA Universal 10 SDK3. Deploy on Lumi... Read more

2
votes
Not Reproducible

[GfxDevice][Substance] Race condition GfxDeviceWorker::WaitOnCPUFence, a...

Substances

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Mar 11, 2016

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Version/s: 5.3.3p3

Actual problem: race condition in the threaded GFX device CPU fence code. In particular, this code void GfxDeviceWorker::WaitOnCPUFe... Read more

0
votes
By Design

[SpeedTreeSettings] Artifact appears on terrain after increasing alpha c...

Speedtree Integration

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Mar 11, 2016

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Version/s: 5.3.4f1

Steps to repro: 1. Open Unity;2. Create new project;3. Import attached 'SpeedTreeArtifact' unitypackage;4. Open 'test' scene;5. Noti... Read more

0
votes
Fixed

[ISerializationCallbackReceiver] OnAfterDeserialize/OnBeforeSerialize ar...

Serialization

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Mar 11, 2016

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Version/s: 5.4.0b9

Steps to reproduce: 1. Open attached project2. Open scene "youpiTest"3. In console, notice error: SetLogCallbackDefined is not allow... Read more

0
votes
Won't Fix

Regression: Standalone has artifacts on the scenen (connected to MeshRen...

Graphics - General

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Mar 11, 2016

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Version/s: 5.3.3p3

What happened--- This happens on Standalone (NOT Editor)This is regression: reproduces in 5.3.4f1 and in 5.3.3p3 (first and second s... Read more

0
votes
By Design

Folder which contains ".Framework" in its name doesn't import DLL files

Asset Import

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Mar 11, 2016

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Version/s: 5.3.3f1

Steps to reproduce:1. Download and open attached project "Folder Bug.zip"2. Notice in project browser that is folder called "Plugins... Read more

0
votes
Fixed

[DX12] Particle batching does not work on DX12.

Shuriken

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Mar 11, 2016

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Version/s: 5.4.0b10

Particle batching does not work in DX12. Repro steps:1. Open editor in DX12 mode (in command prompt "...\Unity.exe -allow-d3d12")2. ... Read more

0
votes
Fixed

When Main.OnRenderImage() is called, memory is allocated for garbage col...

Camera

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Mar 11, 2016

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Version/s: 5.3.3p2

Reproduction steps:1. Open the attached project2. Open the profiler window3. Run the "Test" scene4. Notice that 40 bytes are allocat... Read more

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