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[UNET] Packet drop simulation causes disconnect when client sends messag...
When I asked Ilya to check it I forget to ask him to change drop level threshold from 5% to 15%. With 10% drop flow control will per... Read more
[openVR] Spotlight shared shadows crash
See case 786702 for minimal repro project. Instructions: On Version 5.4.0b10 (d5987c96f84a)Tue, 08 Mar 2016 20:19:21 GMTBranch: 5.4/... Read more
[OSX] 'No Drag&Drop has been setup. Please' error when dragging any item...
- This issue happens seemingly at random, with no rhyme or reason. There are a few threads with users experiencing this problem, but... Read more
[Asset Bundle] AssetBundle.LoadAsset<T> fails when assets and or scripts...
Reproduction steps:1) Open attached project "ABRefBug"2) Build asset bundles using the menu "Assets/AssetBundles/Build AssetBundles"... Read more
UI elements with negative values are not sorted correctly
To reproduce the issue follow the steps:1. Open "UIParticles" project2. Open "UIParticles" scene3. Run the scene "UIParticles"4. Ena... Read more
[SerialPort] ReadByte() freezes editor
Steps to reproduce:1) open the project2) play scene 'Main'- editor freezes at this point Read more
[SerialPort] BytesToRead returns null reference
Steps to reproduce:1) open the project2) open scene 'Main'3) run Expected behavior: BytesToRead return 0Actual: null reference Read more
[IL2CPP]Project built with IL2CPP becomes the error made in a circular r...
IL2CPP fails to generate compilable code when unsafe C# code cases two structs to reference each other. Read more
[MacDownloadAssistant] allows running multiple instances
To Reproduce: 1. Run 2 unity installers (I used 5.3.4f1 and 5.4.0b10) and install them to different drives.2. Wait untill one instal... Read more
Text is not aligned correctly when using custom font
Reproduction steps:1. Open attached project2. Open scene "FontText"3. Notice that text is no aligned correctly when using custom font Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject