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[Shader] Occlusion breaks if alpha is dependent to another UV/Texture set
Repro steps:1) Open the project and AmbientOcclusion.scene2) Notice four spheres in it - only one - 'DoesWork' shows Ambient Oclussi... Read more
OnStateMachineEnter() is called on the "Layer 1" StateMachineBehaviour, ...
Reproduction steps:1. Open attached project2. Open and play the "test" scene3. Notice that in the console "Layer 1" message is displ... Read more
Grid appears in scene where mouse is dragged after putting computer to s...
To reproduce:1. Create and open new project2. Open Scene window3. Minimize Unity4. Lock your screen5. Put your computer to sleep6. W... Read more
[CmdBuffers] Drawing renderers for cmdbuffer outline effect does not wor...
To reproduce:1. Open attached project2. Run testscene3. Notice that there is no circle on the ground under the character Regression ... Read more
[OSX] Calling Screen.SetResolution with current resolution parameters ch...
Reproduction steps:1. Open the attached project2. Open the "OptionsMenu" scene3. Create a standalone build and run it4. Press the "R... Read more
Passing null to MaterialEditor.GetMaterialProperties crashes at PPtr<Sha...
Steps to reproduce: 1. Open attached project2. In top menu, select "BUG > Open Test Window"3. Click "Click To Crash" button4. Uni... Read more
[GI] Reflection Probe set to "Realtime" causes Unity to crash when objec...
Reflection Probe with a type of "Realtime" causes Unity to crash when an object in the scene uses a material with a shader utilizing... Read more
[ComponentReordering] Order of components isn't saved
To reproduce:1. Open attached project (repro764986.zip)2. Open test scene3. Move up or down Newbehaviorscript component on Main Came... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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