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0
votes
Fixed

AnimationWindow: unexpected curve when duplicating animated child game o...

Animation

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Mar 17, 2016

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Version/s: 5.4.0b10

Repro step (in 5.4.0b1)- create a game object with an horizontal translation animation- create a child game object with a vertical t... Read more

0
votes
Fixed

EntryPointNotFoundException is thrown if iOSSupport does not exists when...

tvOS

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Mar 17, 2016

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Version/s: 5.3.3p3

1. Make sure that PlaybackEngines does not contain iOSSupport2. Create new project3. Build and Run to tvOS4. EntryPointNotFoundExcep... Read more

0
votes
Fixed

In AnimationWindow, Ctrl-select of master key toggles instead of deselec...

Animation

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Mar 17, 2016

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Version/s: 5.4.0b10

Ctrl-click the "master" key in a group where children keys are partly selected will toggle the children (instead of deselecting them... Read more

0
votes
Fixed

[PolygonCollider2D] Error appears in console when prefab is selected

Physics2D

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Mar 17, 2016

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Version/s: 5.4.0b11

1. Open the attached project and open scene "Scene"2. Select prefab "GameObject"3. Notice the error in console Console output: You c... Read more

0
votes
By Design

[iOS] Forward rendering path is used when Deferred Shading is set

iOS

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Mar 17, 2016

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Version/s: 5.3.2f1

Repro steps:1) Open the TestProject I attached2) Build and run MainScene on iPhone63) In the build notice the text that shows which ... Read more

0
votes
By Design

[Debug] Running project with attached debugger causes Socket exception i...

CodeEditors

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Mar 17, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "1"3. Run it and notice "Thread Start!" message in console4. Open IPC.cs s... Read more

0
votes
By Design

RGBAFloat textures are black on specific Android devices

Mobile Rendering

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Mar 17, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open the attached project2. Build and run on Android device3. Notice that with RGBAFloat the texture is all bl... Read more

0
votes
By Design

[UNET] Packet drop simulation causes disconnect when client sends messag...

Networking

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Mar 17, 2016

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Version/s: 5.4.0b11

[UNET] Packet drop simulation causes disconnect when client sends messages via ReliableFragmented channelClient sends a big message ... Read more

0
votes
Fixed

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves ...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

In PhysicsDebug window, when setting Terrain Tiles Max to 0, it behaves as if it's set to infinity To reproduce:1. Open Attached pro... Read more

0
votes
By Design

When Gizmos are enabled in GameView the PhysicsDebug mode is only visibl...

Physics

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Mar 17, 2016

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Version/s: 5.4.0b5

When Gizmos are enabled in GameView the PhysicsDebug mode is only visible for objects which are visible in SceneView camera To repro... Read more

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