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[XR][Multiview][URP][Quest] UnlitTransparent_SG shader doesn't get rende...
Repro steps:1. Open the attached project "BrokenTransShader.zip"2. Build and Run on Quest Actual: All of the GameObjects are rendere... Read more
Post-processing is disabled by default in the Forward Renderer when crea...
How to reproduce:1. Create a new 3D project2. Install the Universal RP package from the Package Manager (Window -> Package Manage... Read more
[URP] Creating URP Template project gives error: NotSupportedException: ...
Steps:1. Create new project with URP Template using trunk2. After project opens, observe console for error Error: NotSupportedExcept... Read more
Recursion loop in UniversalRenderPipelineCameraEditor
To reproduce:1. Open UniversalRenderingExamples project2. Open 3DSkybox scene3. Select the "PlayerCam" Expected result: camera opens... Read more
[URP] Light 2D Normal Maps Quality gets disabled when entering the Play ...
How to reproduce:1. Open the attached "1334612_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "2D Light... Read more
Parametric Light Upgrade triggers ArgumentOutofRangeException and variou...
To repro:Open the 2D Renderer Samples (master branch) and open the "1 Post Processing" scene. Upgrade the Parametric Light named "Fr... Read more
Normal Map Quality Setting doesn't get saved or gets reset to Disabled
To repro: 1. Create a new 2D Light2. Set the Normal Map Quality to Accurate3. Save the Scene4. Load another Scene5. Reload the origi... Read more
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to ...
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to Disabled To repro: 1. Create a new 2D Light2. Set the Normal... Read more
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer...
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer Inspector section is named _CameraSortingLayersTexture and ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
- Errors and warnings are thrown after installing Visual Effect Graph Learning Samples
- Add Behaviour dropdown has a part in which the dropdown outline is cut out when the Add Behaviour dropdown is opened