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Normal Map Quality Setting doesn't get saved or gets reset to Disabled
To repro: 1. Create a new 2D Light 2. Set the Normal Map Quality to Accurate 3. Save the Scene 4. Load another Scene 5. Reload the ... Read more
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to ...
[2D][URP] Normal Map Quality Setting doesn't get saved or gets reset to Disabled To repro: 1. Create a new 2D Light 2. Set the Nor... Read more
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer...
Shader Graph expects _CameraSortingLayerTexture property but 2D Renderer Inspector section is named _CameraSortingLayersTexture and... Read more
[URP] Alpha blend is incorrect for Sprite-Lit-Default Shader when using ...
How to reproduce: 1. Open the user's attached "2DAlphaEdges.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. Obser... Read more
"Progressive Lightmapper: Initialize lightmap data job skipped - out of ...
Reproduction steps: 1. In Unity Hub, create new URP Template Project 2. Once project opens, observe Console window 3. If issue does ... Read more
[Android][OpenGLES3] SRP Batcher does not render when the Graphics API i...
How to reproduce it: 1. Open the user's attached project "NoSrpShaders.zip" 2. In the Player Settings make sure Graphics API is set ... Read more
URP custom renderer layer transparency is not rendering objects in corre...
How to reproduce: 1. Open attached project "sofremake.zip" 2. Open "Sample" scene 3. Enter PlayMode 4. Go next to a wall and shoot (... Read more
[Enlighten] Various Scene View modes not displaying lightmap data in URP
Steps to reproduce: 1. Open an existing URP project which makes use of Enlighten Realtime GI 2. Navigate to the Lighting window 4. ... Read more
Lighting Renders Incorrectly when using 2D Lighting and Perspective camera
How to reproduce: 1. Open attached project "Kevin.zip" 2. Open "Light Scene" scene 3. Move around "Light 2D" GameObject while observ... Read more
[Terrain][URP] Opacity as density blends incorrectly on basemap
Repro steps: 1. Download the Terrain Sample Asset Pack from the asset store and import it 2. use URP 3. Create a terrain 4. change t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file