Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
11.0
Issue ID
1335564
Regression
No
Normal Map Quality Setting doesn't get saved or gets reset to Disabled
To repro:
1. Create a new 2D Light
2. Set the Normal Map Quality to Accurate
3. Save the Scene
4. Load another Scene
5. Reload the original scene where you made a 2D Light.
6. Select the 2D Light and see that the Normal Map Quality is Disabled.
-
Resolution Note:
Duplicate of existing issue: https://issuetracker.unity3d.com/issues/normal-map-quality-setting-doesnt-get-saved-or-gets-reset-to-disabled-1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
- Previously deleted “DefaultLookDevProfile“ is present when upgrading the Editor version
- [Ubuntu] UI text and buttons are missing spaces in Unity Version Control > New Workspace window
- "Inherit attribute is not supported" warning is shown but attributes are available in VFX Graph Output and Update blocks
This is a duplicate of issue #1335563