Search Issue Tracker
Duplicate
Votes
0
Found in [Package]
11.0
Issue ID
1335564
Regression
No
Normal Map Quality Setting doesn't get saved or gets reset to Disabled
To repro:
1. Create a new 2D Light
2. Set the Normal Map Quality to Accurate
3. Save the Scene
4. Load another Scene
5. Reload the original scene where you made a 2D Light.
6. Select the 2D Light and see that the Normal Map Quality is Disabled.
-
Resolution Note:
Duplicate of existing issue: https://issuetracker.unity3d.com/issues/normal-map-quality-setting-doesnt-get-saved-or-gets-reset-to-disabled-1
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Font character thickness does not adjust properly in UI Toolkit text when changing Bold Weight in Font Asset
- Multiple "[...] is inaccessible due to its protection level" errors are thrown when opening project with Unity Version Control installed
- Sorting icons are tiny and misaligned in Import Activity window
- The Undo system does not record HideFlags.HideInHierarchy changes
- [Linux] Bug Reporter window is in Light mode when the Editor theme is Dark mode
This is a duplicate of issue #1335563