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0
votes
Fixed

[Handles] [ExecuteInEditMode] The PositionHandle becomes too sensitive i...

Scene/Game View

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Nov 04, 2015

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Version/s: 5.3.0b3

To reproduce the issue follow the steps:1. Open "Repro" project2. Open "1.unity" scene3. Ensure the Tool handle uses local orientati... Read more

0
votes
Fixed

[Editor] Dragging any object from Project tab to Scene view causes NullR...

Editor - Other

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Nov 02, 2015

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Version/s:

Steps to reproduce: 1. Open Unity Editor;2. Create new project and scene;3. Add some files to project settings (could be either pref... Read more

1
votes
Fixed

[OSX] Broken wireframe anti-aliasing in the Editor on all non-transparen...

Graphics - General

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Nov 05, 2015

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Version/s:

The materials on our standard primitives gives a low-quality impression because the lines alias a lot. See picture https://gyazo.com... Read more

0
votes
Fixed

Canvas elements are placed incorrectly when setting non-native resolutio...

UI

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Nov 03, 2015

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Version/s: 5.3.0b5

To reproduce the issue follow the steps:1. Open "case_741751-New_Unity_Project"2. Open "test" scene3. Build the scene4. Play the sce... Read more

0
votes
Fixed

Sprite preview window shows ETC2 instead ETC1

2D

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Nov 05, 2015

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Version/s:

Sprite preview window shows ETC2 instead ETC1 when it's override with ETC1+alpha format. Read more

0
votes
Not Reproducible

[Windows] Losing internet connection while assetstore is dowloading resu...

Asset Loading

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Oct 26, 2015

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Version/s:

Projects Step: 1. Open asset store.2. Download asset.3. Unplug internet.4. Exit unity.5. Crash Read more

0
votes
Duplicate

[Crash] Switching shaded mode from 'Shaded' to 'Lit Clustering' Caused t...

Global Illumination

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Nov 05, 2015

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Version/s: 5.3.0b5

Steps to Repro: 1. Open project supplied2. Open scene 'mex_base_001_pd'3. Open Lighting (Window > Lighting)4. If there is a light... Read more

0
votes
Fixed

[fireEvents] Animation Events queue up, then fire all at once as soon as...

Animation

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Nov 05, 2015

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Version/s: 5.2.2p2

Reproduction steps:1. Open attached project.2. Open and play "Main" scene.3. Open console window.4. Click on the "Fire Events" check... Read more

5
votes
Postponed

5.2/5.3 CPU usage is doubled when instantiating UI prefabs compared to 5...

UI

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Oct 14, 2015

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Version/s: 5.2.1p3

Reproduction steps:1. Open attached project2. Open the profiler window3. Open and play the "Untitled" scene4. Click the button "Butt... Read more

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