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Removing Feature in Package Manager doesn’t remove its packages if they ...
Reproduction steps:1. Create a new project2. Window > Package Management > Package Manager > Unity Registry3. Install all p... Read more
[URP] Broken Android project after lazy initialization for PlatformAutoD...
Steps to reproduce: Checkout latest 6000.3/staging (or {{{}unity-downloader-cli -p Editor6.3 -c Editor -c Android -u 6000.3/staging ... Read more
Crash on Vulkan + Mali when Skinned Mesh Renderer starts enabled off scr...
Reproduction steps:1. Open the attached “IN-135817“ project2. Build and Run the Android Player3. In the Player, tap the screen once4... Read more
[WebGPU] RG8UNorm texture says it doesn't support random writes
Steps to reproduce: Open the attached project and build for web Actual results: Render is black and console errors about RG8Unorm no... Read more
Prefab thumbnails and previews appear dark when using HDRP
How to reproduce:1. Open the attached “IN-133664” project2. In Project window go to Assets → TerrainDemoScene_HDRP → Prefabs → Detai... Read more
[UGUI Layout system] Auto sized TMP text field in Layout Groups remain t...
How to reproduce:1. Open the “IN-134379_UnityTMPBug” project2. Open the “SampleScene”3. In the Hierarchy, expand the “Canvas” then “... Read more
Shadow clipping with asymmetric projection matrix in HDRP
Steps to reproduce:1. Open the attached user's project "Frustum.7z"2. Open the "OutdoorScene.unity" Scene and enter Play Mode3. Obse... Read more
Builds fail with “CommandInvokationFailure: Gradle build failed” error w...
Steps to reproduce:1. Open the “user’s attached project”2. Go to “File/Build Profiles” and switch to Android Platform3. Build the pr... Read more
Shadows from Light2D do not change when Volumetric Shadow Strength is to...
How to reproduce:1. Open the attached project “IN-136022”2. Open the “SampleScene”3. In the Hierarchy, select the “Light 2D” GameObj... Read more
Multiple D3D12 errors are thrown when playing URP based builds due to D3...
How to reproduce:1. Create and open a new URP Template Project2. Open any D3D Debug software and turn on Debugging3. Change Graphics... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS