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Under Consideration for 6000.6.X
Votes
0
Found in
6000.0.69f1
6000.3.9f1
6000.4.0b9
6000.5.0a8
6000.6.0a1
Issue ID
UUM-136047
Regression
No
Shadow clipping with asymmetric projection matrix in HDRP
Steps to reproduce:
1. Open the attached user's project "Frustum.7z"
2. Open the "OutdoorScene.unity" Scene and enter Play Mode
3. Observe the Game View
Actual results: directional light shadow cascades are visibly clipped. Shadows disappear in portions of the view that fall outside what a symmetric frustum would cover
Expected result: directional light shadow cascades are not clipped
Reproducible with: 6000.0.70f1, 6000.3.9f1, 6000.4.0b11, 6000.5.0a8
Environment tested: Windows 11 25H2
Notes:
-Using nonObliqueProjectionGetter didn't solves the problem. Modifying the cascades distance and the shadow distance in the shadow override of the Volume works as a workaround.
-The camera's frustum is modified via the Frustum component found in the "camera" GameObject
-Change the if condition in Frustum.cs "UpdateFromViewport" to enable the use od nonObliqueProjectionGetter
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